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General Tabletop Discussion
*Pathfinder & Starfinder
Minimum and maximum player/character counts for roleplaying games (especially D&D)
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<blockquote data-quote="Umbran" data-source="post: 6132812" data-attributes="member: 177"><p>I'm generally of a one player, one character bent. When a player runs more than one character, I find the division of attention and changes in mindset mean that either one character is getting short shrift, or the role-playing suffers to the point where players are thinking mostly about mechanics, and not much about personality. For the games I prefer to run and play in, that's a problem.</p><p></p><p>From there, my party size limits come from the following:</p><p></p><p>1) The GM is great for presenting the Universe, but let us face it, wearing many hats, the GM just isn't going to do as much justice to each NPC as the player can do for their one PC. It then follows that the most rich interactions at the table are apt to be between the PCs, not the PCs and NPCs. </p><p></p><p>2) The more players you have, the less attention each can get from the GM - both in terms of NPC interaction and rules adjudication.</p><p></p><p>I find that I prefer a table of 5-7 players as a result.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6132812, member: 177"] I'm generally of a one player, one character bent. When a player runs more than one character, I find the division of attention and changes in mindset mean that either one character is getting short shrift, or the role-playing suffers to the point where players are thinking mostly about mechanics, and not much about personality. For the games I prefer to run and play in, that's a problem. From there, my party size limits come from the following: 1) The GM is great for presenting the Universe, but let us face it, wearing many hats, the GM just isn't going to do as much justice to each NPC as the player can do for their one PC. It then follows that the most rich interactions at the table are apt to be between the PCs, not the PCs and NPCs. 2) The more players you have, the less attention each can get from the GM - both in terms of NPC interaction and rules adjudication. I find that I prefer a table of 5-7 players as a result. [/QUOTE]
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Minimum and maximum player/character counts for roleplaying games (especially D&D)
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