Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Minimum Requirements for OSR?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="teitan" data-source="post: 8324780" data-attributes="member: 3457"><p>OSR is more of a style of play than mechanics though they can be a benefit. By the loose definition of OSR, straight from the rules 5e, options turned off, Basic PDF, is pretty BX like OSR. Carefully selecting various bits & bobs in the DMG can reproduce a very 1e and 2e vibe. </p><p></p><p>But OSR is a style, rulings not rules (a guiding principal of 5e design originally as well). When you look at what makes up the OSR it IS mostly BX/BECMI and OD&D style games but it also is games like Dungeon/Mutant Crawl Classics that really play into that pre-1e vibe of D&D, off the cuff hijinks. It's built off a 3.x chassis but is very much not a 3.x era game and really not very similar to OD&D at all but hits all those OSR buttons while being very contemporary. Easy to house rule, easy to run on the fly. Don't restrict yourself to pure pre 3.5 era types of play. The 3 saving throws of 3.x are much easier, much more intuitive than the classic saving throws for example. Ascending AC is much easier to catch onto than descending. You can keep it classic by limiting the max AC to 30 (and most 3.x era games never really got that high anyway without heavy rule manipulation).</p><p></p><p>It's style, and yes real style requires substance, but really look at what made those games work and you will see it had little to do with system.</p></blockquote><p></p>
[QUOTE="teitan, post: 8324780, member: 3457"] OSR is more of a style of play than mechanics though they can be a benefit. By the loose definition of OSR, straight from the rules 5e, options turned off, Basic PDF, is pretty BX like OSR. Carefully selecting various bits & bobs in the DMG can reproduce a very 1e and 2e vibe. But OSR is a style, rulings not rules (a guiding principal of 5e design originally as well). When you look at what makes up the OSR it IS mostly BX/BECMI and OD&D style games but it also is games like Dungeon/Mutant Crawl Classics that really play into that pre-1e vibe of D&D, off the cuff hijinks. It's built off a 3.x chassis but is very much not a 3.x era game and really not very similar to OD&D at all but hits all those OSR buttons while being very contemporary. Easy to house rule, easy to run on the fly. Don't restrict yourself to pure pre 3.5 era types of play. The 3 saving throws of 3.x are much easier, much more intuitive than the classic saving throws for example. Ascending AC is much easier to catch onto than descending. You can keep it classic by limiting the max AC to 30 (and most 3.x era games never really got that high anyway without heavy rule manipulation). It's style, and yes real style requires substance, but really look at what made those games work and you will see it had little to do with system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Minimum Requirements for OSR?
Top