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Minimum Requirements for OSR?
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<blockquote data-quote="mhd" data-source="post: 8331787" data-attributes="member: 16805"><p>This is an interesting thread to read. It seems a lot of the answers are about the "old-school experience", where the "renaissance" part is bringing that back to live. Quite like the start of it all, where the old books were brought out of storage again or 1:1 "retroclones" were made.</p><p></p><p>For me the "R" part is the most exciting. Where it's like the real Renaissance, where you didn't just imitated the classics, but improved upon them with new paints and methods. Where the "old school" is more a thread tying things together, rather than a check list of things. I mean, there's a lot of Traveller/2d6 based OSR, too, or is that something different entirely?</p><p></p><p>So I'd say "artistic passion" is my true yardstick. Homebrews. One writer doing most of the heavy lifting. No corporations.</p></blockquote><p></p>
[QUOTE="mhd, post: 8331787, member: 16805"] This is an interesting thread to read. It seems a lot of the answers are about the "old-school experience", where the "renaissance" part is bringing that back to live. Quite like the start of it all, where the old books were brought out of storage again or 1:1 "retroclones" were made. For me the "R" part is the most exciting. Where it's like the real Renaissance, where you didn't just imitated the classics, but improved upon them with new paints and methods. Where the "old school" is more a thread tying things together, rather than a check list of things. I mean, there's a lot of Traveller/2d6 based OSR, too, or is that something different entirely? So I'd say "artistic passion" is my true yardstick. Homebrews. One writer doing most of the heavy lifting. No corporations. [/QUOTE]
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