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Minimum time between prepping spells
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<blockquote data-quote="MThibault" data-source="post: 473572" data-attributes="member: 7971"><p>Yeah, that's just the Elven Exception. Elves don't actually sleep, but they need their 8 hours of beauty meditation. The spirit of that clause is that "elves can prepare spells even though they don't actually sleep".</p><p></p><p>I deliberately worded my example to show that just because you are lying in bed does not mean that you are resting. Try it. No books, no headphones, and not in the least bit tired? You will be restlessly bored for over half the time you are lying down. </p><p></p><p>"You toss and turn, <em>restlessly</em> for another half an hour but can't fall back asleep."</p><p></p><p>Sure it would be great to have a rule that says "Regardless of sleep or other in-game considerations, a Wizard can only prepare her spells once per calendar day." But then that still leaves the whys and wherefores unanswered: it shifts the problem from not having a hard rule for the situation, to not being able to explain the justification for the rule (which is something that older editions took for granted much more often than the new edition).</p><p></p><p>Treat sleep and elven "night-zoning" as a type of rest that is different from meditation, a coma or lounging on the sofa and you will never have a problem with multiple rest periods in one day.</p><p></p><p>It doesn't have to be that complicated, unless you want it to be. I mean you could introduce a Meditation skill that is cross class for everyone but Monks, Clerics and Druids. This skill would allow a check (DC30) to successfully meditate for 8 hours straight that would clear a spellcaster's mind and allow a full-preparation of spells. A check could also be made for a 4 hour meditation (DC25) that occurs at least four hours after any previous rest, sleep or medititation, without any major exertion (combat, research, crafting) in the interim. You cannot take 10 on this skill.</p><p></p><p>At higher levels this really can be abusive, but if you tend to play low to mid level campaigns it isn't too bad. Make any magic items that give bonuses to this skill twice as expensive as typical skill-bonus items, too.</p><p></p><p>Personally, I would keep it simple and just stick to the in-game limit that you can only physically enter a sound enough sleep once per day unless you are under the detrimental effects of disease or sleep-deprivation. In the latter case the penalties will be assigned by the DM well in advance of the extra sleep.</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="MThibault, post: 473572, member: 7971"] Yeah, that's just the Elven Exception. Elves don't actually sleep, but they need their 8 hours of beauty meditation. The spirit of that clause is that "elves can prepare spells even though they don't actually sleep". I deliberately worded my example to show that just because you are lying in bed does not mean that you are resting. Try it. No books, no headphones, and not in the least bit tired? You will be restlessly bored for over half the time you are lying down. "You toss and turn, [i]restlessly[/i] for another half an hour but can't fall back asleep." Sure it would be great to have a rule that says "Regardless of sleep or other in-game considerations, a Wizard can only prepare her spells once per calendar day." But then that still leaves the whys and wherefores unanswered: it shifts the problem from not having a hard rule for the situation, to not being able to explain the justification for the rule (which is something that older editions took for granted much more often than the new edition). Treat sleep and elven "night-zoning" as a type of rest that is different from meditation, a coma or lounging on the sofa and you will never have a problem with multiple rest periods in one day. It doesn't have to be that complicated, unless you want it to be. I mean you could introduce a Meditation skill that is cross class for everyone but Monks, Clerics and Druids. This skill would allow a check (DC30) to successfully meditate for 8 hours straight that would clear a spellcaster's mind and allow a full-preparation of spells. A check could also be made for a 4 hour meditation (DC25) that occurs at least four hours after any previous rest, sleep or medititation, without any major exertion (combat, research, crafting) in the interim. You cannot take 10 on this skill. At higher levels this really can be abusive, but if you tend to play low to mid level campaigns it isn't too bad. Make any magic items that give bonuses to this skill twice as expensive as typical skill-bonus items, too. Personally, I would keep it simple and just stick to the in-game limit that you can only physically enter a sound enough sleep once per day unless you are under the detrimental effects of disease or sleep-deprivation. In the latter case the penalties will be assigned by the DM well in advance of the extra sleep. Cheers. [/QUOTE]
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