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Minimum time between prepping spells
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<blockquote data-quote="Saeviomagy" data-source="post: 482236" data-attributes="member: 5890"><p>If a doctor told me that, I'd ask him to be more specific - my life's on the line here. The last medicine bottle I read had 'every 24 hours' not 'every day'</p><p></p><p>But that is neither here nor there. If someone told me to take something three times a day, I would of course infer the precise meaning of the word day from the context.</p><p></p><p>Now, lets all try to infer the precise meaning of the word 'day' which is required from within a context that, to the best of my knowledge, doesn't exist, that of being a spell caster.</p><p></p><p>Gee. Guess we can't.</p><p></p><p>Ahh, so you have picked a certain meaning. In this case, it's one which is not even slightly subjective. It's going to be a rigid period of time (barring cosmic forces stopping the planet spinning, or a world where the planet is flat, for instance).</p><p></p><p>I could get into even more complex arguments (like whether your spells per day is going to be calculated as a windowed average for instance), but for the sake of your obviously over-stressed self, I won't.</p><p></p><p>No, you didn't. You stated it multiple times. Then, when people posted other points of view, you stated it a few more times in more and more adversarial ways. Like it or not, you are arguing your point, and it's quite clear that you do care.</p><p></p><p>No, it's however long you infer it to be from the context used. In this case, we really don't have much in the way of context.</p><p></p><p>Not any more than disallowing people from memorising spells after 8 hours of rest is a useless rule when people can just wait the full 24 hrs anyway.</p><p></p><p>Just like every other significant literary work ever produced. Ever wondered why legal documents are so complex? D&D in general is quite clear on issues. When people start producing rules out of interpretations of quite vague words, that's when the problems occur. (ie - 'spells may be freely scribed'...)</p><p></p><p>As has been said previously - the term is rest, and the book specifically says that they don't have to slumber during this period of time, just refrain from demanding physical or mental activity. I'm sure that a great many wage-slaves around the world would fulfill this requirement twice a day on a regular basis were it not for the fact that they have to talk to their coworkers on occasion.</p><p></p><p>Oh my god! And that means that elf wizards must be the most uber-powerful beings in the entire universe because they live for thousands of years! Why play anything else!</p><p></p><p>Reason: The objective time for a character is almost immaterial in the context of the game. If the party waits around for the wizard to spend 8 hours recharging spells, that's the same problem as if the party waits 24 hours for the cleric to do the same, or for the elf to spend 500 years crafting swords. It's not going to happen much in a session, and the fact that it potentially can happen really doesn't matter.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 482236, member: 5890"] If a doctor told me that, I'd ask him to be more specific - my life's on the line here. The last medicine bottle I read had 'every 24 hours' not 'every day' But that is neither here nor there. If someone told me to take something three times a day, I would of course infer the precise meaning of the word day from the context. Now, lets all try to infer the precise meaning of the word 'day' which is required from within a context that, to the best of my knowledge, doesn't exist, that of being a spell caster. Gee. Guess we can't. Ahh, so you have picked a certain meaning. In this case, it's one which is not even slightly subjective. It's going to be a rigid period of time (barring cosmic forces stopping the planet spinning, or a world where the planet is flat, for instance). I could get into even more complex arguments (like whether your spells per day is going to be calculated as a windowed average for instance), but for the sake of your obviously over-stressed self, I won't. No, you didn't. You stated it multiple times. Then, when people posted other points of view, you stated it a few more times in more and more adversarial ways. Like it or not, you are arguing your point, and it's quite clear that you do care. No, it's however long you infer it to be from the context used. In this case, we really don't have much in the way of context. Not any more than disallowing people from memorising spells after 8 hours of rest is a useless rule when people can just wait the full 24 hrs anyway. Just like every other significant literary work ever produced. Ever wondered why legal documents are so complex? D&D in general is quite clear on issues. When people start producing rules out of interpretations of quite vague words, that's when the problems occur. (ie - 'spells may be freely scribed'...) As has been said previously - the term is rest, and the book specifically says that they don't have to slumber during this period of time, just refrain from demanding physical or mental activity. I'm sure that a great many wage-slaves around the world would fulfill this requirement twice a day on a regular basis were it not for the fact that they have to talk to their coworkers on occasion. Oh my god! And that means that elf wizards must be the most uber-powerful beings in the entire universe because they live for thousands of years! Why play anything else! Reason: The objective time for a character is almost immaterial in the context of the game. If the party waits around for the wizard to spend 8 hours recharging spells, that's the same problem as if the party waits 24 hours for the cleric to do the same, or for the elf to spend 500 years crafting swords. It's not going to happen much in a session, and the fact that it potentially can happen really doesn't matter. [/QUOTE]
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