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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Mining 5E For Personal D&D
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<blockquote data-quote="MNblockhead" data-source="post: 9324763" data-attributes="member: 6796661"><p>I'm not much into ground-up game design. I mostly start with 5e raw and add subsystems and a rule change here or there. I was really into making my own games and heavily modding D&D when I was young. Now, I'm more interested in trying completely new systems than tweaking or kit bashing D&D. </p><p></p><p>If I were to make my own D&D, I'd probably start with feats and feat trees and trying something like <a href="https://www.reddit.com/r/mattcolville/comments/6cgphb/mike_mearls_initiative_variant/" target="_blank">Mearles's initiative dice variant</a>. I'd also be more inclined to look to take ideas from Warhammer Fantasy to put into D&D ((how it handles downtime, making magic risk but potentially more powerful with channelling and minor and major miscasts, critical hit damage with permanent and lingering injuries, rules to make disease more meaningful in the game)), rather than looking to older versions of D&D. One thing, however, I have used from 4e is skill challeges, but I used <a href="https://www.youtube.com/watch?v=GvOeqDpkBm8" target="_blank">Matt Coleville's take</a> on that.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9324763, member: 6796661"] I'm not much into ground-up game design. I mostly start with 5e raw and add subsystems and a rule change here or there. I was really into making my own games and heavily modding D&D when I was young. Now, I'm more interested in trying completely new systems than tweaking or kit bashing D&D. If I were to make my own D&D, I'd probably start with feats and feat trees and trying something like [URL='https://www.reddit.com/r/mattcolville/comments/6cgphb/mike_mearls_initiative_variant/']Mearles's initiative dice variant[/URL]. I'd also be more inclined to look to take ideas from Warhammer Fantasy to put into D&D ((how it handles downtime, making magic risk but potentially more powerful with channelling and minor and major miscasts, critical hit damage with permanent and lingering injuries, rules to make disease more meaningful in the game)), rather than looking to older versions of D&D. One thing, however, I have used from 4e is skill challeges, but I used [URL='https://www.youtube.com/watch?v=GvOeqDpkBm8']Matt Coleville's take[/URL] on that. [/QUOTE]
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