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<blockquote data-quote="Voadam" data-source="post: 9325903" data-attributes="member: 2209"><p>5eisms I would add to an OSR base for my preferences would include:</p><p></p><p>1 Concentration for spells so one at a time for most to avoid 3e stacking.</p><p></p><p>2 Cantrips, give MUs an at will attack spell that is equivalent to dagger throwing (attack roll limited range, d4 or less damage) so that they are not throwing knife bandolier people (or crossbowmen) but do magical stuff instead that is lesser than bows.</p><p></p><p>3 5e death saves instead of dead at 0.</p><p></p><p>4 HD healing and the quick 5 minute short rest so there is less cleric and potion dependency.</p><p></p><p>5 Easy to implement 5e sneak attack conditions instead of 1e DMG's super easy to negate backstab.</p><p></p><p>6 Thief skills that are decently likely to succeed.</p><p></p><p>7 An alternative to level drain. The 5e hp loss until full rest would be fine for me.</p><p></p><p>8 Poison for disadvantage/damage instead of dead.</p><p></p><p>9 No level limits.</p><p></p><p>10 Equal xp requirements to enable milestone levelling.</p><p></p><p>11 Probably bump thieves to be alt fighters with limited armor instead of alt wizards to make them decently combat equivalent per the post AD&D design goals.</p><p></p><p>12 No alignment restrictions.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9325903, member: 2209"] 5eisms I would add to an OSR base for my preferences would include: 1 Concentration for spells so one at a time for most to avoid 3e stacking. 2 Cantrips, give MUs an at will attack spell that is equivalent to dagger throwing (attack roll limited range, d4 or less damage) so that they are not throwing knife bandolier people (or crossbowmen) but do magical stuff instead that is lesser than bows. 3 5e death saves instead of dead at 0. 4 HD healing and the quick 5 minute short rest so there is less cleric and potion dependency. 5 Easy to implement 5e sneak attack conditions instead of 1e DMG's super easy to negate backstab. 6 Thief skills that are decently likely to succeed. 7 An alternative to level drain. The 5e hp loss until full rest would be fine for me. 8 Poison for disadvantage/damage instead of dead. 9 No level limits. 10 Equal xp requirements to enable milestone levelling. 11 Probably bump thieves to be alt fighters with limited armor instead of alt wizards to make them decently combat equivalent per the post AD&D design goals. 12 No alignment restrictions. [/QUOTE]
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