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Mining Lost Mine for One Shots
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<blockquote data-quote="halfling rogue" data-source="post: 6664761" data-attributes="member: 6779182"><p>I'm going to be spending some time away with extended family this weekend and there ought to be plenty of time to play games. I'm planning on bringing the Starter Set along. Most have never played and most have a bias towards D&D as a huge nerd game. I know a couple would be on board and I'm hoping we can get a few more. I'm not sure if folks will bite but it's worth a try.</p><p></p><p>Anyway, I really just want something simple and fun, so I'll be using the Starter Pre-gens. Problem is that a few who might play have already played the Starter (and have played through Cragmaw Hideout/Phandalin/Cragmaw Castle). And I would hate for them to know what's coming. As I don't have much prep time, and as those who have played have not played anything beyond what I mentioned, I started wondering about the side quests in Part 3 (i think it's part 3). Instead of having everyone jump into a campaign, I'm thinking I'll start them in a tavern and have a few of these side quests as options for an adventure. </p><p></p><p>This would be sort of deconstructing Lost Mine into pieces and just creating a one shot surrounding the quests. Does this sound like it's doable or do you sages have any advice going forward? Something very easy, little to no prep (aside from familiarity with Lost Mine), or something to spice up the one shot for a group of skeptical newbies?</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6664761, member: 6779182"] I'm going to be spending some time away with extended family this weekend and there ought to be plenty of time to play games. I'm planning on bringing the Starter Set along. Most have never played and most have a bias towards D&D as a huge nerd game. I know a couple would be on board and I'm hoping we can get a few more. I'm not sure if folks will bite but it's worth a try. Anyway, I really just want something simple and fun, so I'll be using the Starter Pre-gens. Problem is that a few who might play have already played the Starter (and have played through Cragmaw Hideout/Phandalin/Cragmaw Castle). And I would hate for them to know what's coming. As I don't have much prep time, and as those who have played have not played anything beyond what I mentioned, I started wondering about the side quests in Part 3 (i think it's part 3). Instead of having everyone jump into a campaign, I'm thinking I'll start them in a tavern and have a few of these side quests as options for an adventure. This would be sort of deconstructing Lost Mine into pieces and just creating a one shot surrounding the quests. Does this sound like it's doable or do you sages have any advice going forward? Something very easy, little to no prep (aside from familiarity with Lost Mine), or something to spice up the one shot for a group of skeptical newbies? [/QUOTE]
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