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Mining Lost Mine for One Shots
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<blockquote data-quote="iserith" data-source="post: 6664775" data-attributes="member: 97077"><p>Sure, the side quests in Chapter 3 including Thundertree and wilderness encounters is a decent amount of content. I suggest setting the pre-gens to 3rd level though.</p><p></p><p>I don't recommend starting in a tavern - it's a one-shot, not a campaign. I'd start the game by having everyone give a short introduction of their character, then ask how and why everyone knows and trusts each other, and why they're personally invested in completing a particular quest (Old Owl Well, Agatha and Conyberry, Thundertree, etc.). Share whatever details you need to so they have the context they need to figure out their connect to said quest. Then start on the road with a scene involving a wandering monster.</p><p></p><p><strong>DM: </strong>[Wizard], what is your secret connection to the ruined town of Conyberry and who asked you to return to this forsaken place to ask a banshee for help in finding a lost spell book?</p><p><strong>Wizard: </strong>A branch of my wizardly order was there when Conyberry was lost long ago. The archmage to whom I am an apprentice bids me go there.</p><p><strong>DM: </strong>Cool. [Rogue], what favor are you repaying for checking out Old Owl Well on behalf of your criminal contact? She said someone has been digging around there and wants to know why.</p><p><strong>Rogue:</strong> I was poaching on a thieves' guild's territory without kicking up a share of my take. It was only by her intervention that I didn't get disappeared. I owe her, big time.</p><p></p><p>And so on... write down what they tell you, ask follow-up questions to flesh it out, and make sure to use it during play.</p></blockquote><p></p>
[QUOTE="iserith, post: 6664775, member: 97077"] Sure, the side quests in Chapter 3 including Thundertree and wilderness encounters is a decent amount of content. I suggest setting the pre-gens to 3rd level though. I don't recommend starting in a tavern - it's a one-shot, not a campaign. I'd start the game by having everyone give a short introduction of their character, then ask how and why everyone knows and trusts each other, and why they're personally invested in completing a particular quest (Old Owl Well, Agatha and Conyberry, Thundertree, etc.). Share whatever details you need to so they have the context they need to figure out their connect to said quest. Then start on the road with a scene involving a wandering monster. [B]DM: [/B][Wizard], what is your secret connection to the ruined town of Conyberry and who asked you to return to this forsaken place to ask a banshee for help in finding a lost spell book? [B]Wizard: [/B]A branch of my wizardly order was there when Conyberry was lost long ago. The archmage to whom I am an apprentice bids me go there. [B]DM: [/B]Cool. [Rogue], what favor are you repaying for checking out Old Owl Well on behalf of your criminal contact? She said someone has been digging around there and wants to know why. [B]Rogue:[/B] I was poaching on a thieves' guild's territory without kicking up a share of my take. It was only by her intervention that I didn't get disappeared. I owe her, big time. And so on... write down what they tell you, ask follow-up questions to flesh it out, and make sure to use it during play. [/QUOTE]
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