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<blockquote data-quote="DJCupboard" data-source="post: 3247463" data-attributes="member: 21995"><p>Well, I was just watching the Lord of the Rings trilogy the other day, and it struck me how cool some of those races would be for a fantasy RPG. For instance the Hobbits (or "halflings," as the Rohan call them), would be a neat race. I'm thinking something like:</p><p></p><p>- +2 Dexterity, -2 Strength. </p><p>- Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. </p><p>- Halfling base land speed is 20 feet. </p><p>- +2 racial bonus on Climb, Jump, and Move Silently checks. </p><p>- +1 racial bonus on all saving throws. </p><p>- +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. </p><p>- +1 racial bonus on attack rolls with thrown weapons and slings. </p><p>- +2 racial bonus on Listen checks. </p><p>- Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. </p><p>- Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. </p><p></p><p>;-) Sorry, I couldn't resist.</p><p></p><p>In all seriousness, I want to incorporate the undead and magic items from the first Pirates of the Caribean movie (and the sequal had some cool concepts, as well), but can't quite figure out the logistics.</p><p></p><p>You'd have unturnable (or maybe just Turn Resistance +?) and DR -/gold, skeletons with really high regeneration; and the magic compass that apparently can guide the way to anywhere you have been before/ really want to go.</p><p></p><p>DJC</p></blockquote><p></p>
[QUOTE="DJCupboard, post: 3247463, member: 21995"] Well, I was just watching the Lord of the Rings trilogy the other day, and it struck me how cool some of those races would be for a fantasy RPG. For instance the Hobbits (or "halflings," as the Rohan call them), would be a neat race. I'm thinking something like: - +2 Dexterity, -2 Strength. - Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. - Halfling base land speed is 20 feet. - +2 racial bonus on Climb, Jump, and Move Silently checks. - +1 racial bonus on all saving throws. - +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. - +1 racial bonus on attack rolls with thrown weapons and slings. - +2 racial bonus on Listen checks. - Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. - Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. ;-) Sorry, I couldn't resist. In all seriousness, I want to incorporate the undead and magic items from the first Pirates of the Caribean movie (and the sequal had some cool concepts, as well), but can't quite figure out the logistics. You'd have unturnable (or maybe just Turn Resistance +?) and DR -/gold, skeletons with really high regeneration; and the magic compass that apparently can guide the way to anywhere you have been before/ really want to go. DJC [/QUOTE]
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