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<blockquote data-quote="MonkeezOnFire" data-source="post: 6914304" data-attributes="member: 6784845"><p>Dark Souls is a game worth looking at for the way it builds its world and tells its story. The game's director grew up reading fantasy novels that were written in a language that was not his first, so he often didn't get the whole picture clearly. This is reflected in how many details within Dark Souls are described in very vague terms and almost nothing is fully explained to the player. When an answer to a question is given it often leads to more questions. This really engages the player and makes them curious about the setting. </p><p> Of course, when developing material for D&D I try not to be that opaque about things, but it has shown me how effective it can be to withhold details and create an air of mystery around certain things. </p><p></p><p>Another game series that influences my ideas a lot is Monster Hunter, mostly from an aesthetic point of view as the narrative in those games is somewhat anemic. But it has given me cool ideas such as a ship that sails on sand through a desert and a group of gutsy rangers that try to keep the local threats in check.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6914304, member: 6784845"] Dark Souls is a game worth looking at for the way it builds its world and tells its story. The game's director grew up reading fantasy novels that were written in a language that was not his first, so he often didn't get the whole picture clearly. This is reflected in how many details within Dark Souls are described in very vague terms and almost nothing is fully explained to the player. When an answer to a question is given it often leads to more questions. This really engages the player and makes them curious about the setting. Of course, when developing material for D&D I try not to be that opaque about things, but it has shown me how effective it can be to withhold details and create an air of mystery around certain things. Another game series that influences my ideas a lot is Monster Hunter, mostly from an aesthetic point of view as the narrative in those games is somewhat anemic. But it has given me cool ideas such as a ship that sails on sand through a desert and a group of gutsy rangers that try to keep the local threats in check. [/QUOTE]
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