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Minion critical hits
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<blockquote data-quote="OnlineDM" data-source="post: 5554912" data-attributes="member: 90804"><p>I realized that I should probably cross-post house rule discussions from my blog onto EN World, since people here tend to be very interested in this sort of thing. <a href="http://onlinedm.wordpress.com/2011/05/09/minion-critical-hits/" target="_blank">My most recent post</a> deals with minions rolling crits.</p><p></p><p>What do you do as a DM when one of your minions who deals static damage scores a critical hit? I've seen a few options floating around:</p><p></p><ul> <li data-xf-list-type="ul">Nothing special. A minion that deals 5 damage on a hit also deals 5 damage on a crit.</li> <li data-xf-list-type="ul">Double damage. 5 damage on a regular hit -> 10 damage on a crit.</li> <li data-xf-list-type="ul">Bonus damage die. 5 damage on a regular hit -> 5+1d6 damage (or something similar) on a crit.</li> <li data-xf-list-type="ul">Bonus effects. 5 damage on a regular hit -> 5 damage plus some effect like prone or push 1 square on a crit.</li> </ul><p>I know that by "rules as written" nothing special happens when a static-damage minion scores a critical hit. Personally, I think it's more fun to have crits matter, even when it's only a minion rolling them. I've been using double damage for a while; I'm currently toying with the bonus damage die idea.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5554912, member: 90804"] I realized that I should probably cross-post house rule discussions from my blog onto EN World, since people here tend to be very interested in this sort of thing. [URL="http://onlinedm.wordpress.com/2011/05/09/minion-critical-hits/"]My most recent post[/URL] deals with minions rolling crits. What do you do as a DM when one of your minions who deals static damage scores a critical hit? I've seen a few options floating around: [LIST] [*]Nothing special. A minion that deals 5 damage on a hit also deals 5 damage on a crit. [*]Double damage. 5 damage on a regular hit -> 10 damage on a crit. [*]Bonus damage die. 5 damage on a regular hit -> 5+1d6 damage (or something similar) on a crit. [*]Bonus effects. 5 damage on a regular hit -> 5 damage plus some effect like prone or push 1 square on a crit. [/LIST] I know that by "rules as written" nothing special happens when a static-damage minion scores a critical hit. Personally, I think it's more fun to have crits matter, even when it's only a minion rolling them. I've been using double damage for a while; I'm currently toying with the bonus damage die idea. [/QUOTE]
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Minion critical hits
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