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General Tabletop Discussion
*Pathfinder & Starfinder
Minion Death Modification
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<blockquote data-quote="Grinnen Baeritt" data-source="post: 4413245" data-attributes="member: 71566"><p>I posted my suggestion here on another thread, but I tried it out the other night in a game, the players liked it so here goes..</p><p> </p><p>We all agreed the void between the "standard" form of the monster and the "minion" is too great but liked the lack of record-keeping...so I reverted (in part) to an older system and now only use the standard template hp totals with leader-types. However, the standard template is now used for all the other stats apart from hp with minions.</p><p> </p><p>Rather than minions only having 1 hp, they now have a random amount (based roughly on the old AD&D hp values) which is checked every time they are hit. If the damage caused exceeds the roll they die, else they become bloodied.</p><p>(and you mark it thus)</p><p>To make them initally tougher their level is added to the first die roll. </p><p> </p><p>The Xp awarded is half the value normal for Standard monster templates converted to minions and normal for minion templates as is.</p><p> </p><p>e.g. </p><p> </p><p>A Goblin (Cutter: Minion template) hit in combat tests first with 1d6+1, then if it survives the first hit it tests further hits on 1d6 and is considered bloodied. Its other abilities remains the same (although I tend to roll for damage rather than use the set amount).</p><p> </p><p>A Goblin (Skull Crusher: Brute template) hit in combat tests first with 1d6+3, then if it survives the first hit it tests further hits on 1d6 and is considered bloodied. Again it's standard template abilities remain the same. It is however now worth only 75xp.</p></blockquote><p></p>
[QUOTE="Grinnen Baeritt, post: 4413245, member: 71566"] I posted my suggestion here on another thread, but I tried it out the other night in a game, the players liked it so here goes.. We all agreed the void between the "standard" form of the monster and the "minion" is too great but liked the lack of record-keeping...so I reverted (in part) to an older system and now only use the standard template hp totals with leader-types. However, the standard template is now used for all the other stats apart from hp with minions. Rather than minions only having 1 hp, they now have a random amount (based roughly on the old AD&D hp values) which is checked every time they are hit. If the damage caused exceeds the roll they die, else they become bloodied. (and you mark it thus) To make them initally tougher their level is added to the first die roll. The Xp awarded is half the value normal for Standard monster templates converted to minions and normal for minion templates as is. e.g. A Goblin (Cutter: Minion template) hit in combat tests first with 1d6+1, then if it survives the first hit it tests further hits on 1d6 and is considered bloodied. Its other abilities remains the same (although I tend to roll for damage rather than use the set amount). A Goblin (Skull Crusher: Brute template) hit in combat tests first with 1d6+3, then if it survives the first hit it tests further hits on 1d6 and is considered bloodied. Again it's standard template abilities remain the same. It is however now worth only 75xp. [/QUOTE]
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