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<blockquote data-quote="ImperialParadox" data-source="post: 4651807" data-attributes="member: 45495"><p>Yeah I've been doing calculations today and was finding the same problem in the math. Basically I want a more or less even chance to kill or bloody a minion, though it will of course vary based on the kind of damage the different PC classes can put out. Unfortunately it does make an issue with Controllers (the wizard) because his damage, while often spread out among various creatures, is actually on the low side raw numbers wise.</p><p> </p><p>I came up with the original formula basing it on low-level minion such as kobolds and goblins. In those cases the MDT was 7 or so, reasonable against the average damage of PC's of that level. However, I'm having a difficult time finding a reasonable scale.</p><p> </p><p>I have a seperate houserule I'm working on - I want combat to be sped up in general, so I was thinking of giving characters a bonus to damage equal to 1/2 their level, much like the bonus they get for d20 roles. This change makes the current formula for MDT more viable, though I still think it may become unbalanced at the higher end.</p><p> </p><p>Alternatively, <em>and not taking into account a change to the damage PC's can inflict from the above proposed houserule</em>, I thought about changing the formula to 5 + Constitution modifier + 1/2 the minons level, which produces a slower scale.</p><p> </p><p>In this case a 9th level orc warrior minion, for example, would have a MDT of 14. I think this value is more acceptable. Just glancing at the wizard's spells, I think several of his encounter powers could outright kill minions of this caliber. Fireball, for example, could deal with this group assuming reasonable stats and equipment for the wizard.</p></blockquote><p></p>
[QUOTE="ImperialParadox, post: 4651807, member: 45495"] Yeah I've been doing calculations today and was finding the same problem in the math. Basically I want a more or less even chance to kill or bloody a minion, though it will of course vary based on the kind of damage the different PC classes can put out. Unfortunately it does make an issue with Controllers (the wizard) because his damage, while often spread out among various creatures, is actually on the low side raw numbers wise. I came up with the original formula basing it on low-level minion such as kobolds and goblins. In those cases the MDT was 7 or so, reasonable against the average damage of PC's of that level. However, I'm having a difficult time finding a reasonable scale. I have a seperate houserule I'm working on - I want combat to be sped up in general, so I was thinking of giving characters a bonus to damage equal to 1/2 their level, much like the bonus they get for d20 roles. This change makes the current formula for MDT more viable, though I still think it may become unbalanced at the higher end. Alternatively, [I]and not taking into account a change to the damage PC's can inflict from the above proposed houserule[/I], I thought about changing the formula to 5 + Constitution modifier + 1/2 the minons level, which produces a slower scale. In this case a 9th level orc warrior minion, for example, would have a MDT of 14. I think this value is more acceptable. Just glancing at the wizard's spells, I think several of his encounter powers could outright kill minions of this caliber. Fireball, for example, could deal with this group assuming reasonable stats and equipment for the wizard. [/QUOTE]
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