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<blockquote data-quote="Elric" data-source="post: 4673662" data-attributes="member: 1139"><p>Having bloodied minions does mean more to keep track of, though. That's why I suggested requiring a roll of 10 by the players to kill a minion with auto-damage. It keeps all of the rolling done by the players and doesn't require tracking bloodied status for minions. This is somewhat more favorable to the players than bloodied-dead on auto-damage, though. </p><p></p><p>You could extend my suggestion below to a save to avoid death from all damage that didn't require a to-hit roll, including "miss damage." However, this leaves certain miss damage abilities, e.g., Scimitar Dance extremely good, perhaps too good, at killing minions. My level 1 at-will exception (this is the typical 'Cleave-type exception'), would then mean that Reaping Strike becomes an auto-kill, removing much of Cleave's thunder at minion-killing.</p></blockquote><p></p>
[QUOTE="Elric, post: 4673662, member: 1139"] Having bloodied minions does mean more to keep track of, though. That's why I suggested requiring a roll of 10 by the players to kill a minion with auto-damage. It keeps all of the rolling done by the players and doesn't require tracking bloodied status for minions. This is somewhat more favorable to the players than bloodied-dead on auto-damage, though. You could extend my suggestion below to a save to avoid death from all damage that didn't require a to-hit roll, including "miss damage." However, this leaves certain miss damage abilities, e.g., Scimitar Dance extremely good, perhaps too good, at killing minions. My level 1 at-will exception (this is the typical 'Cleave-type exception'), would then mean that Reaping Strike becomes an auto-kill, removing much of Cleave's thunder at minion-killing. [/QUOTE]
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