I've been thinking about having a fairly large encounter for my 3rd level party, roughly consisting of pairs of goblins riding boars (1 set for each PC). Unfortunately, unless I make the encounter really tough and worth a lot of XP, I pretty much need to make the goblins or the boars minions (or both); much as I like the idea of minions and use them liberally, I don't know if I want their mechanics in this particular encounter.
So I was thinking... what if I made the goblins level 3 minions and the boars level 3 brutes of some sort, but gave the boars a mount ability: Deep Saddle (Immediate interrupt, when a rider is hit by an attack; at-will): Reduce damage against the rider to 0. Instead the rider is pushed 1 and knocked prone. I figure the fight should be around a level 4 encounter for the PCs.
This allows the minions to possibly take multiple hits, but only if they can keep getting back on the boar, and only one of the boar's two riders can be protected per turn, yet it doesn't really require any more bookkeeping than the regular minion rules. Teamwork by the PCs will likely be needed to take them down, which certainly isn't a problem in my mind.
For those who don't like the minion rules as implemented, but do like the idea of mooks, has anyone thought about using such immediate interrupts to reduce damage for them, whether in mount form, or simply built into the monster? Can anyone think of any gotchas that I may be missing?
So I was thinking... what if I made the goblins level 3 minions and the boars level 3 brutes of some sort, but gave the boars a mount ability: Deep Saddle (Immediate interrupt, when a rider is hit by an attack; at-will): Reduce damage against the rider to 0. Instead the rider is pushed 1 and knocked prone. I figure the fight should be around a level 4 encounter for the PCs.
This allows the minions to possibly take multiple hits, but only if they can keep getting back on the boar, and only one of the boar's two riders can be protected per turn, yet it doesn't really require any more bookkeeping than the regular minion rules. Teamwork by the PCs will likely be needed to take them down, which certainly isn't a problem in my mind.
For those who don't like the minion rules as implemented, but do like the idea of mooks, has anyone thought about using such immediate interrupts to reduce damage for them, whether in mount form, or simply built into the monster? Can anyone think of any gotchas that I may be missing?