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<blockquote data-quote="Novem5er" data-source="post: 4194547" data-attributes="member: 57859"><p>I think during the first couple sessions, I'll give strong clues about who are minions or not. Why? Because in MANY of the playtests we've seen, a new players totally wastes their /encounter or even their /day power on a minion. How do you think this new player is going to feel about 4e when they think they just got "tricked" into wasting one of the things that's supposed to make 4e cool? Heck, new players who don't read these board may not even KNOW minions exist.</p><p></p><p>Imagine a new player's excitement when they first use their X power. "YES, 17 damage and everyone gets a bonus to hit him, etc, etc," .... DM: "Uh, okay... he had 3 hp. Next?"</p><p></p><p>So, at first, when players want to use an awesome power on a minion, I'll probably say something like "Face to face, this guy looks pretty weak. You think you could take him out with a single swing."</p><p></p><p>Once they realize that minions exist and how frequent they appear, then I'll stop dropping clues. The LAST thing I want is for my players to be minion-paranoid:</p><p></p><p>DM: Okay, you just got hit for 5 damage. Again. You only have 5 HP left. What are you going to do?</p><p></p><p>Player: Basic attack.</p><p></p><p>DM: Really? This guy's pretty beefy and he's been kicking your rear for 2 rounds...</p><p></p><p>Player: Oh, no! I'm not falling for that again. I missed him last round, so I still don't know if this guy's a minion. I'm not wasting a power on him. Basic Attack! Die, minion scum!</p><p></p><p>DM: *sigh*</p></blockquote><p></p>
[QUOTE="Novem5er, post: 4194547, member: 57859"] I think during the first couple sessions, I'll give strong clues about who are minions or not. Why? Because in MANY of the playtests we've seen, a new players totally wastes their /encounter or even their /day power on a minion. How do you think this new player is going to feel about 4e when they think they just got "tricked" into wasting one of the things that's supposed to make 4e cool? Heck, new players who don't read these board may not even KNOW minions exist. Imagine a new player's excitement when they first use their X power. "YES, 17 damage and everyone gets a bonus to hit him, etc, etc," .... DM: "Uh, okay... he had 3 hp. Next?" So, at first, when players want to use an awesome power on a minion, I'll probably say something like "Face to face, this guy looks pretty weak. You think you could take him out with a single swing." Once they realize that minions exist and how frequent they appear, then I'll stop dropping clues. The LAST thing I want is for my players to be minion-paranoid: DM: Okay, you just got hit for 5 damage. Again. You only have 5 HP left. What are you going to do? Player: Basic attack. DM: Really? This guy's pretty beefy and he's been kicking your rear for 2 rounds... Player: Oh, no! I'm not falling for that again. I missed him last round, so I still don't know if this guy's a minion. I'm not wasting a power on him. Basic Attack! Die, minion scum! DM: *sigh* [/QUOTE]
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