Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minionizing Monsters: Death Attacks for Everybody!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AeroDm" data-source="post: 5864318" data-attributes="member: 13650"><p>I think it might be more interesting if you reversed your formula. That is, give every monster a HP total and an auto-death total. So your 20th level monster would have, say, 98 HP but auto die if any hit dealt more than 20 dmg (obviously, 5e or any system would have to tweak these values to balance them). </p><p></p><p>Similarly, I read a variant on minions early into 4e that introduced minions with flair wherein they took two hits or one hit from fire (in the example of a fire vulnerable minion). You could do the same with the 20th level monster having 98 HP, 40 in one hit, or 20 with fire. </p><p></p><p>Personally, I think any time you can make the resolution of how monsters are defeated more interesting is a huge win. I think we too often set up combats to be "beat all targets to death." This reminds me of that shift from Warcraft 2 to Warcraft 3 where all of the sudden the different ways in which you might win a mission made the game feel so much more robust.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5864318, member: 13650"] I think it might be more interesting if you reversed your formula. That is, give every monster a HP total and an auto-death total. So your 20th level monster would have, say, 98 HP but auto die if any hit dealt more than 20 dmg (obviously, 5e or any system would have to tweak these values to balance them). Similarly, I read a variant on minions early into 4e that introduced minions with flair wherein they took two hits or one hit from fire (in the example of a fire vulnerable minion). You could do the same with the 20th level monster having 98 HP, 40 in one hit, or 20 with fire. Personally, I think any time you can make the resolution of how monsters are defeated more interesting is a huge win. I think we too often set up combats to be "beat all targets to death." This reminds me of that shift from Warcraft 2 to Warcraft 3 where all of the sudden the different ways in which you might win a mission made the game feel so much more robust. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minionizing Monsters: Death Attacks for Everybody!
Top