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General Tabletop Discussion
*Pathfinder & Starfinder
Minionizing Monsters: Death Attacks for Everybody!
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<blockquote data-quote="GreyICE" data-source="post: 5865521" data-attributes="member: 6684526"><p>Minions are excellent. They allow horde mechanics and utter hordes of enemies.</p><p></p><p>Want to face 24 Zombies? That's a good challenge for a level 1 party in 4E. </p><p></p><p>Minions also allow spellcasters to do amazing things without unbalancing the game. AoE attacks are the province of spellcasters, in general (martial classes get very few multi-target attacks, and almost no pure AoEs) which allows the spellcasters to have a very exclusive and powerful niche. ]</p><p></p><p>Also, Minions allow minion mechanics. For example, a simple one is that you take 2 damage when you start your turn next to the minion. Another would be each minion next to you lowers your defenses by 1 per minion.</p><p></p><p>These sorts of swarm mechanics make swarms of enemies that are trivial to kill very interesting encounters, and good flavor to an encounter. A necromancer raising hordes of skeletons and constantly resurrecting them? Easy. </p><p></p><p>Swarms don't allow you to have the feeling of the truly crowded battlefield, where you are surrounded on all sides. You have to assume the kobolds all move as a 2x2 block or something, for inane reasons (or have monster that mutates in size, which opens up the question of why it's not just multiple monsters).</p><p></p><p>Plus if you want to talk about martial mechanics that make no sense, the fighter swinging his sword with a single target attack and killing 6 kobolds in a swarm makes zero sense.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5865521, member: 6684526"] Minions are excellent. They allow horde mechanics and utter hordes of enemies. Want to face 24 Zombies? That's a good challenge for a level 1 party in 4E. Minions also allow spellcasters to do amazing things without unbalancing the game. AoE attacks are the province of spellcasters, in general (martial classes get very few multi-target attacks, and almost no pure AoEs) which allows the spellcasters to have a very exclusive and powerful niche. ] Also, Minions allow minion mechanics. For example, a simple one is that you take 2 damage when you start your turn next to the minion. Another would be each minion next to you lowers your defenses by 1 per minion. These sorts of swarm mechanics make swarms of enemies that are trivial to kill very interesting encounters, and good flavor to an encounter. A necromancer raising hordes of skeletons and constantly resurrecting them? Easy. Swarms don't allow you to have the feeling of the truly crowded battlefield, where you are surrounded on all sides. You have to assume the kobolds all move as a 2x2 block or something, for inane reasons (or have monster that mutates in size, which opens up the question of why it's not just multiple monsters). Plus if you want to talk about martial mechanics that make no sense, the fighter swinging his sword with a single target attack and killing 6 kobolds in a swarm makes zero sense. [/QUOTE]
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Minionizing Monsters: Death Attacks for Everybody!
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