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Minions and cleave optional rule dmg 5e?
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<blockquote data-quote="Garthanos" data-source="post: 7948585" data-attributes="member: 82504"><p>Yes the narrative part still works either edition, minor difference 4e lower level monsters are mechanically more fully outclassed than 5e ones... a monster that is 5 levels lower had -5 to hit and -5 armor class so the mechanics rather fit with the narrative... to get up where they are only a bit behind they push themselves and are vulnerable when you inevitably find the openings.</p><p>And even things which are pretty damn big early on.... may be operating desperately in minion mode when they are 5 or so levels lower than the pcs.</p><p></p><p>Ah if you are interested in that aspect well its a bit different scope.</p><p>It's the mechanism that well simulates heroic fiction and allows players a predictable choice about when to play differently ie serves game and fiction (not so much the raw simulation). RuneQuest is an ancient game that used static hit points. Every attack could potentially kill any character. It didnt feel particularly heroic unless you added other rules to do the job.(a bit over realistic actually to my tastes)</p><p></p><p>I can definitely see how the narrative of shifting fighting style to accommodate being outclassed definitely points to a way to potentially have static hit points though. But dividing damage and other things on the fly is kind of tough.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7948585, member: 82504"] Yes the narrative part still works either edition, minor difference 4e lower level monsters are mechanically more fully outclassed than 5e ones... a monster that is 5 levels lower had -5 to hit and -5 armor class so the mechanics rather fit with the narrative... to get up where they are only a bit behind they push themselves and are vulnerable when you inevitably find the openings. And even things which are pretty damn big early on.... may be operating desperately in minion mode when they are 5 or so levels lower than the pcs. Ah if you are interested in that aspect well its a bit different scope. It's the mechanism that well simulates heroic fiction and allows players a predictable choice about when to play differently ie serves game and fiction (not so much the raw simulation). RuneQuest is an ancient game that used static hit points. Every attack could potentially kill any character. It didnt feel particularly heroic unless you added other rules to do the job.(a bit over realistic actually to my tastes) I can definitely see how the narrative of shifting fighting style to accommodate being outclassed definitely points to a way to potentially have static hit points though. But dividing damage and other things on the fly is kind of tough. [/QUOTE]
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Minions and cleave optional rule dmg 5e?
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