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<blockquote data-quote="Lurker37" data-source="post: 4232416" data-attributes="member: 9522"><p>That's your opinion.</p><p></p><p>Dozens of other successful RPGs on the market use the same division between rules for PCs and rules for NPCs. Trying to extrapolate rules to gameworld physics seems to be peculiar to D&D, and that's because 3.X made the highly unusual move of saying NPCs used the same rules as PCs. Most other games have specific rules to highlight how the NPCs are <strong>not</strong> the same as the PCs.</p><p></p><p>That NPC-PC equality is being discontinued is a strong indicator on how well that went. Not only did it make building new opponents a nightmare unless you did what most of us did and threw the rules out entirely, it resulted in a <strong>less</strong> believable world, because suddenly people could survive a fall off a 100 cliff into molten lava. It resulted in vehement arguments that people couldn't possibly get seriously hurt from being thrown from their horse. Ridiculous elements like this are finally removed, making the world far more believable because it is no longer shackled to a rules system designed to allow larger-than-life heroes to survive dramatic perils.</p><p></p><p>So my opinion is the opposite. The D&D world hasn't become less believable. It's become far, far <em>more</em> believable.</p></blockquote><p></p>
[QUOTE="Lurker37, post: 4232416, member: 9522"] That's your opinion. Dozens of other successful RPGs on the market use the same division between rules for PCs and rules for NPCs. Trying to extrapolate rules to gameworld physics seems to be peculiar to D&D, and that's because 3.X made the highly unusual move of saying NPCs used the same rules as PCs. Most other games have specific rules to highlight how the NPCs are [b]not[/b] the same as the PCs. That NPC-PC equality is being discontinued is a strong indicator on how well that went. Not only did it make building new opponents a nightmare unless you did what most of us did and threw the rules out entirely, it resulted in a [b]less[/b] believable world, because suddenly people could survive a fall off a 100 cliff into molten lava. It resulted in vehement arguments that people couldn't possibly get seriously hurt from being thrown from their horse. Ridiculous elements like this are finally removed, making the world far more believable because it is no longer shackled to a rules system designed to allow larger-than-life heroes to survive dramatic perils. So my opinion is the opposite. The D&D world hasn't become less believable. It's become far, far [i]more[/i] believable. [/QUOTE]
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