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Minions and hps
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<blockquote data-quote="James McMurray" data-source="post: 4475625" data-attributes="member: 743"><p>Our (as yet untested) house rule is:</p><p></p><p>• Minions do not always die from a single hit. It takes one hit per tier to kill a minion, or one critical hit (no matter what tier they are). Attacks which deal damage on a miss will still count as a hit when they miss, and as two hits when they score a hit. Also, additional damage sources, such as sneak attack and warlock's curse, count as a separate damage source. Examples:</p><p></p><p>The fighter hits a minion three times, cleaving into the minion next to it each time: both die.</p><p>The fighter crits a minion with cleave: it dies, the other one he damages is one step closer to death.</p><p>The warlock hits a minion with Eldritch Blast and triggers Warlock's Curse: the minion has taken two hits and is now one from death.</p><p>The wizard fireballs a bunch of minions: Since it does damage on a miss, it'll count as a hit no matter what. Any minions hit by the attack will take two wounds. Any crits rolled will destroy that minion.</p><p>The cleric traps some minions inside a Fire Storm: they die at the start of their second turn (one hit when it lands, plus one hit every time they start their turn in it).</p><p>The artificer hits a minion with Burrowing Projectile: it's almost guaranteed to die because the initial damage plus one round of ongoing and another round of ongoing from the aftereffect would count as three hits.</p><p>The artificer misses a minion with a natural one for Runic Resistance: No change in it's status. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To avoid the massive amounts of condition tracking this could add, any status effects caused by an attack will instead count as a hit. For example, Crushing Titan’s Fist deals damage and immobilizes those hit. Minions in the area would take two hits but not be immobilized.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4475625, member: 743"] Our (as yet untested) house rule is: • Minions do not always die from a single hit. It takes one hit per tier to kill a minion, or one critical hit (no matter what tier they are). Attacks which deal damage on a miss will still count as a hit when they miss, and as two hits when they score a hit. Also, additional damage sources, such as sneak attack and warlock's curse, count as a separate damage source. Examples: The fighter hits a minion three times, cleaving into the minion next to it each time: both die. The fighter crits a minion with cleave: it dies, the other one he damages is one step closer to death. The warlock hits a minion with Eldritch Blast and triggers Warlock's Curse: the minion has taken two hits and is now one from death. The wizard fireballs a bunch of minions: Since it does damage on a miss, it'll count as a hit no matter what. Any minions hit by the attack will take two wounds. Any crits rolled will destroy that minion. The cleric traps some minions inside a Fire Storm: they die at the start of their second turn (one hit when it lands, plus one hit every time they start their turn in it). The artificer hits a minion with Burrowing Projectile: it's almost guaranteed to die because the initial damage plus one round of ongoing and another round of ongoing from the aftereffect would count as three hits. The artificer misses a minion with a natural one for Runic Resistance: No change in it's status. :) To avoid the massive amounts of condition tracking this could add, any status effects caused by an attack will instead count as a hit. For example, Crushing Titan’s Fist deals damage and immobilizes those hit. Minions in the area would take two hits but not be immobilized. [/QUOTE]
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