Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions and hps
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 4475991" data-attributes="member: 743"><p>On the player side: 20 zombies come pouring out of a desecrated church to kill us. All but two die to OAs before they get anywhere near us. I appreciate free XP as much as the next guy, but it wasn't any fun.</p><p></p><p>On the GM side: 8 level 18 minions as part of a huge boss fight. All but two of them die to Come and Get It and a fighter stance in the first round, having done nothing. One survives for three rounds through pure luck (really bad rolls on the part of the two guys attacking it). The numbers in the DMG said it would be a challenging encounter, but because of automatic damage abilities a huge chunk of the "challenge" was just free experience. Also not fun.</p><p></p><p>I love minion rules, and have had a blast with them in Exalted and Scion. However, in those games they die incredibly easily, but not automatically. They can be a challenge, and they survive long enough to be used as scenery for cool stunts. Minions in low level games of D&D behave similarly because there's very little automatic damage, but past a certain level (depends on party makeup) their inability to survive the first round of combat means a GM putting them in the game either has to make them artillery minions so they stay out of range, or resort to extravagant tactics to try to keep them from being free levels.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4475991, member: 743"] On the player side: 20 zombies come pouring out of a desecrated church to kill us. All but two die to OAs before they get anywhere near us. I appreciate free XP as much as the next guy, but it wasn't any fun. On the GM side: 8 level 18 minions as part of a huge boss fight. All but two of them die to Come and Get It and a fighter stance in the first round, having done nothing. One survives for three rounds through pure luck (really bad rolls on the part of the two guys attacking it). The numbers in the DMG said it would be a challenging encounter, but because of automatic damage abilities a huge chunk of the "challenge" was just free experience. Also not fun. I love minion rules, and have had a blast with them in Exalted and Scion. However, in those games they die incredibly easily, but not automatically. They can be a challenge, and they survive long enough to be used as scenery for cool stunts. Minions in low level games of D&D behave similarly because there's very little automatic damage, but past a certain level (depends on party makeup) their inability to survive the first round of combat means a GM putting them in the game either has to make them artillery minions so they stay out of range, or resort to extravagant tactics to try to keep them from being free levels. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions and hps
Top