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Minions and hps
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<blockquote data-quote="Samurai" data-source="post: 4476078" data-attributes="member: 3850"><p>What I've done is similar to Nifft's suggestion, but simpler. Minions have a Damage Threshold equal to their Con bonus (including 1/2 their level, as listed in the monster's description), + their usual 1 HP. Any attack that does the DT or less in damage is ignored by the minion. Any attack that does more than the DT (enough to then take out its 1 HP) takes out the Minion. </p><p></p><p>For example, the Aboleth Servitor is a lvl 16 Minion that has a listed Con Bonus of +13 (+5 stat, +8 for 1/2 lvl). That means it ignores attacks that do 13 damage or less, and an attack that does 14 damage or more takes it out.</p><p></p><p>It's quick and easy, no additional conditions to keep track of (like Bloodied), and helps make the Minions more of a challenge, especially against low damage AoE powers. If you want to use the Bloodied status, though, you could say that an attack that is exactly equal to the DT (13 in the example above) makes the Minion Bloodied, wiping out its Damage Threshold so any additional hit will take it down.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4476078, member: 3850"] What I've done is similar to Nifft's suggestion, but simpler. Minions have a Damage Threshold equal to their Con bonus (including 1/2 their level, as listed in the monster's description), + their usual 1 HP. Any attack that does the DT or less in damage is ignored by the minion. Any attack that does more than the DT (enough to then take out its 1 HP) takes out the Minion. For example, the Aboleth Servitor is a lvl 16 Minion that has a listed Con Bonus of +13 (+5 stat, +8 for 1/2 lvl). That means it ignores attacks that do 13 damage or less, and an attack that does 14 damage or more takes it out. It's quick and easy, no additional conditions to keep track of (like Bloodied), and helps make the Minions more of a challenge, especially against low damage AoE powers. If you want to use the Bloodied status, though, you could say that an attack that is exactly equal to the DT (13 in the example above) makes the Minion Bloodied, wiping out its Damage Threshold so any additional hit will take it down. [/QUOTE]
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