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General Tabletop Discussion
*Pathfinder & Starfinder
Minions and hps
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<blockquote data-quote="Plane Sailing" data-source="post: 4478136" data-attributes="member: 114"><p>I'm afraid I disagree with your premise here, KarinsDad - the encounter is fundamentally designed within the rules framework of the adventure. In PoS it is written for the 4e system, and thus the encounter should have been designed with those in mind. i.e. an all-minion encounter at that level just isn't practical and useful. </p><p></p><p>That <strong>is </strong>a problem with the encounter design.</p><p></p><p>However, I agree with you that there is then a problem with the 4e rules design too - the presence of auto-damaging powers makes the destruction of minions too easy. A 1st level warlock with Armour of Agythys can automatically kill an epic legion devil* just by running up to it, and the legion devil dies at the start of its next turn before doing anything</p><p></p><p><span style="font-size: 9px">* if this has cold resistance, swap for any epic minion that doesn't have cold resistance - I don't have books with me to give a specific example</span></p><p></p><p>Minions seem reasonably well balanced as long as people have to hit them; but because minions only have one axis of protection (defences) and are missing the other axis of protection (hit points), anything which bypasses the defences has unexpectedly "good" repercussions.</p><p></p><p>The problem, it seems to me, are the 'auto-damaging powers'. Naturally if I'd been a playtester like I asked, I'd have pointed that out to them during testing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4478136, member: 114"] I'm afraid I disagree with your premise here, KarinsDad - the encounter is fundamentally designed within the rules framework of the adventure. In PoS it is written for the 4e system, and thus the encounter should have been designed with those in mind. i.e. an all-minion encounter at that level just isn't practical and useful. That [B]is [/B]a problem with the encounter design. However, I agree with you that there is then a problem with the 4e rules design too - the presence of auto-damaging powers makes the destruction of minions too easy. A 1st level warlock with Armour of Agythys can automatically kill an epic legion devil* just by running up to it, and the legion devil dies at the start of its next turn before doing anything [SIZE="1"]* if this has cold resistance, swap for any epic minion that doesn't have cold resistance - I don't have books with me to give a specific example[/SIZE] Minions seem reasonably well balanced as long as people have to hit them; but because minions only have one axis of protection (defences) and are missing the other axis of protection (hit points), anything which bypasses the defences has unexpectedly "good" repercussions. The problem, it seems to me, are the 'auto-damaging powers'. Naturally if I'd been a playtester like I asked, I'd have pointed that out to them during testing ;) Cheers [/QUOTE]
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