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General Tabletop Discussion
*Pathfinder & Starfinder
Minions and hps
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<blockquote data-quote="keterys" data-source="post: 4480356" data-attributes="member: 43019"><p>Well, the other methods to address auto damage:</p><p>1) Minions get to save against autodamage</p><p>2) Minions are immune to autodamage</p><p>3) Minions gain resist X to autodamage</p><p></p><p>There are spins on that - for example have #1 only apply if the minion is >= player level and #3 bloody if below or apply to all damage.</p><p></p><p>There are also different definitions of autodamage - for example, Avernian Eruption gives ongoing damage to all in the area (killing a minion at the start of its turn), Cloud of Daggers autodamages just one square, Winter's Wrath damages an entire area, Armor of Agathys damages every adjacent creature, etc.</p><p></p><p>Personally I'd suggest against the resistance varying from minion type to minion type. Just set to, say, 5 for Heroic, 10 Paragon, 15 Epic (or whatever). </p><p></p><p>If you think autodamage killing a minion in two rounds is too fast, I'd suggest just making them immune to most forms.</p><p></p><p>Whichever of those you use, you may want to add a modifier to Cleave so it still works on minions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 4480356, member: 43019"] Well, the other methods to address auto damage: 1) Minions get to save against autodamage 2) Minions are immune to autodamage 3) Minions gain resist X to autodamage There are spins on that - for example have #1 only apply if the minion is >= player level and #3 bloody if below or apply to all damage. There are also different definitions of autodamage - for example, Avernian Eruption gives ongoing damage to all in the area (killing a minion at the start of its turn), Cloud of Daggers autodamages just one square, Winter's Wrath damages an entire area, Armor of Agathys damages every adjacent creature, etc. Personally I'd suggest against the resistance varying from minion type to minion type. Just set to, say, 5 for Heroic, 10 Paragon, 15 Epic (or whatever). If you think autodamage killing a minion in two rounds is too fast, I'd suggest just making them immune to most forms. Whichever of those you use, you may want to add a modifier to Cleave so it still works on minions. :) [/QUOTE]
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