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Minions and hps
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<blockquote data-quote="Zinovia" data-source="post: 4516438" data-attributes="member: 57373"><p><strong>How are you handling minions?</strong></p><p></p><p>Have people had the chance to try out some of the suggested modifications to the minion rules? I see some very good ideas in this and other threads, and was curious to know how they have been working for your groups. </p><p></p><p>There is the damage threshold idea, with any damage less than the threshold bloodying the minion, and anything greater killing it outright. Or the rule that any hit kills a minion, any auto-damage or miss damage bloodies it. In both cases a bloodied minion that takes any damage dies. </p><p></p><p>I like the feel of the zombie minion falling to the ground and twitching, getting in one last attack before expiring. It's perfect for zombies as it adds to the creepy undead factor, but I don't care for the idea for any other sorts of minions. </p><p></p><p>I've been running KotS for the family group, and the minions have been useful to a degree, but I can see where they are going to be too easy to auto-damage when the players have more powers down the road. I also don't like the fact that minions currently don't take damage on a miss, even if the power normally grants miss damage. </p><p></p><p>For those using a threshold, how do you set that? I've seen various proposals based on the creature's CON, its level, its role, or various combinations thereof. How do you handle Cleave? The damage dealt by Cleave may well be below the threshold, but it seems to me that the intent of the power is to enable the fighter to pop a minion with that second hit. Do you say that Cleave always takes out a minion, or just bloodies it if the damage is less than the threshold? </p><p></p><p>For those using the any hit kills a minion, any miss or autodamage bloodies it, does Cleave damage count as a hit or an autodamage ability? The second target of Cleave is not "hit" inasmuch as no damage roll is made against it. </p><p></p><p>Thanks for your advice. I'm starting my main campaign (the one with the grownup players and not just my family) and have set up some house rules already, but would like to hammer this out before really getting into combats.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4516438, member: 57373"] [b]How are you handling minions?[/b] Have people had the chance to try out some of the suggested modifications to the minion rules? I see some very good ideas in this and other threads, and was curious to know how they have been working for your groups. There is the damage threshold idea, with any damage less than the threshold bloodying the minion, and anything greater killing it outright. Or the rule that any hit kills a minion, any auto-damage or miss damage bloodies it. In both cases a bloodied minion that takes any damage dies. I like the feel of the zombie minion falling to the ground and twitching, getting in one last attack before expiring. It's perfect for zombies as it adds to the creepy undead factor, but I don't care for the idea for any other sorts of minions. I've been running KotS for the family group, and the minions have been useful to a degree, but I can see where they are going to be too easy to auto-damage when the players have more powers down the road. I also don't like the fact that minions currently don't take damage on a miss, even if the power normally grants miss damage. For those using a threshold, how do you set that? I've seen various proposals based on the creature's CON, its level, its role, or various combinations thereof. How do you handle Cleave? The damage dealt by Cleave may well be below the threshold, but it seems to me that the intent of the power is to enable the fighter to pop a minion with that second hit. Do you say that Cleave always takes out a minion, or just bloodies it if the damage is less than the threshold? For those using the any hit kills a minion, any miss or autodamage bloodies it, does Cleave damage count as a hit or an autodamage ability? The second target of Cleave is not "hit" inasmuch as no damage roll is made against it. Thanks for your advice. I'm starting my main campaign (the one with the grownup players and not just my family) and have set up some house rules already, but would like to hammer this out before really getting into combats. [/QUOTE]
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