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Minions and hps
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<blockquote data-quote="James McMurray" data-source="post: 4516671" data-attributes="member: 743"><p>We've had three fights using this rule and it's worked well so far. The first fight involved only three minions, who primary purpose in the fight was to die and give the almost naked PCs (they'd been captured) a weapon and some armor. </p><p></p><p>The second involved a whole bunch of minions, plus two modified Skull Lords who could resurrect them. The minions ended up doing slightly less damage than the trap and two Skull Lords, which put them pretty close to actually counting as 1/4 of a monster each.</p><p></p><p>The third fight had 16 minions in it, 8 troglodytes and 8 yuan-ti. The yuan-ti had melee weapons and so went down pretty fast despite the house rule. The trogs had 3 javelins each and good terrain to protect them, but still died before being forced to move into melee. All of the minions were 5 levels lower than an under-equipped party, and they did fairly decent damage because of the gear issues. Had they been the same level and the PCs had full gear, statistically it would have been about the same.</p><p></p><p>I'll definitely keep using the rule. One player expressed a concern about the mathematical possibility that a minion could end up taking more hits than a standard monster, or even infinite hits, but that hasn't happened yet.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 4516671, member: 743"] We've had three fights using this rule and it's worked well so far. The first fight involved only three minions, who primary purpose in the fight was to die and give the almost naked PCs (they'd been captured) a weapon and some armor. The second involved a whole bunch of minions, plus two modified Skull Lords who could resurrect them. The minions ended up doing slightly less damage than the trap and two Skull Lords, which put them pretty close to actually counting as 1/4 of a monster each. The third fight had 16 minions in it, 8 troglodytes and 8 yuan-ti. The yuan-ti had melee weapons and so went down pretty fast despite the house rule. The trogs had 3 javelins each and good terrain to protect them, but still died before being forced to move into melee. All of the minions were 5 levels lower than an under-equipped party, and they did fairly decent damage because of the gear issues. Had they been the same level and the PCs had full gear, statistically it would have been about the same. I'll definitely keep using the rule. One player expressed a concern about the mathematical possibility that a minion could end up taking more hits than a standard monster, or even infinite hits, but that hasn't happened yet. [/QUOTE]
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