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Minions and the Iliad
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<blockquote data-quote="Jack99" data-source="post: 4625143" data-attributes="member: 53135"><p>My experience with 4e has led me to the same conclusion. Not that monsters have too many hitpoints, but that the use of minions is more than necessary to keep things "realistic", at least for me.</p><p></p><p>For example: My players are now level 10. They have entered the Feywild and will soon be embroiled in a troll-eladrin war for a portal leading directly into the capital of the players' homeland (Very loosely based on King of the Trollhaunt). So when they infiltrate the Troll King's castle, they will be running into trolls, Ogres and goblins amongst others. All trolls will be normal monsters with full hit points. Ogres and Fey Goblins, will all be minions, except for a couple of boss goblins/boss ogres. This is pretty much the setup I have been using for the last 15-20 sessions, and it works great for us. Our combats are fairly quick and brutal, and they know that when a humanoid has a shitload of hitpoints, it is a significant NPC or at least a competent one, not your average joe schmoe who was just equipped with a rusty longsword and broken shield the same morning. I can't say if it would work as well for others, but I can recommend the approach.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4625143, member: 53135"] My experience with 4e has led me to the same conclusion. Not that monsters have too many hitpoints, but that the use of minions is more than necessary to keep things "realistic", at least for me. For example: My players are now level 10. They have entered the Feywild and will soon be embroiled in a troll-eladrin war for a portal leading directly into the capital of the players' homeland (Very loosely based on King of the Trollhaunt). So when they infiltrate the Troll King's castle, they will be running into trolls, Ogres and goblins amongst others. All trolls will be normal monsters with full hit points. Ogres and Fey Goblins, will all be minions, except for a couple of boss goblins/boss ogres. This is pretty much the setup I have been using for the last 15-20 sessions, and it works great for us. Our combats are fairly quick and brutal, and they know that when a humanoid has a shitload of hitpoints, it is a significant NPC or at least a competent one, not your average joe schmoe who was just equipped with a rusty longsword and broken shield the same morning. I can't say if it would work as well for others, but I can recommend the approach. [/QUOTE]
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