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Minions are alien visitors from another kind of game
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<blockquote data-quote="LFK" data-source="post: 4214900" data-attributes="member: 61050"><p>Actually they're using three of the factors: their BAB, Defenses, and Damage output all scale, only their hit points don't.</p><p></p><p>They could have written the HP calculation for Minions to be equal to the assumed base damage for PCs of a given level for an at-will attack and achieved the same effect, but at the cost of introducing a weird formula into the mix. The other option is to keep things simple and give Minions 1/4 the HP of a monster of given level, but this potentially negates the benefits of minions (for a DM) in that you're conceivably tracking a dozen monsters with 1-2 remaining hit points after a low-roll AoE attack.</p><p></p><p></p><p>Maybe it's just that I grocked the purpose of minions pretty quickly, but the mental gymnastics seem to be entirely self-inflicted and I feel as though they presume these minions are just wandering around out there <em>somewhere</em>, and any moment the PCs will stumble on some level 27 minion and get a lucky 20 and rack up thousands of unintended XP.</p><p></p><p>While I understand the concepts of the hypothetical scenarios presented in the other threads I fail to see practical application, so to me the worry looks a lot like a discussion about how much faster you'd be able to swallow if you drank motor oil.</p></blockquote><p></p>
[QUOTE="LFK, post: 4214900, member: 61050"] Actually they're using three of the factors: their BAB, Defenses, and Damage output all scale, only their hit points don't. They could have written the HP calculation for Minions to be equal to the assumed base damage for PCs of a given level for an at-will attack and achieved the same effect, but at the cost of introducing a weird formula into the mix. The other option is to keep things simple and give Minions 1/4 the HP of a monster of given level, but this potentially negates the benefits of minions (for a DM) in that you're conceivably tracking a dozen monsters with 1-2 remaining hit points after a low-roll AoE attack. Maybe it's just that I grocked the purpose of minions pretty quickly, but the mental gymnastics seem to be entirely self-inflicted and I feel as though they presume these minions are just wandering around out there [i]somewhere[/i], and any moment the PCs will stumble on some level 27 minion and get a lucky 20 and rack up thousands of unintended XP. While I understand the concepts of the hypothetical scenarios presented in the other threads I fail to see practical application, so to me the worry looks a lot like a discussion about how much faster you'd be able to swallow if you drank motor oil. [/QUOTE]
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