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Minions are alien visitors from another kind of game
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<blockquote data-quote="RangerWickett" data-source="post: 4215063" data-attributes="member: 63"><p>I enjoy a narrativist game, so the bad guys should die when it makes for the best story. The characters aren't aware that they get stronger by killing things; nor that they have more magic 'hit points' that slough off when people stab them. Rather, they know that they've figured out how to survive by the skin of their teeth, and they've learned new skills through practice and study.</p><p></p><p>It's just part of the cinematic genre that some people get in the heroes' way for a few seconds before being dispatched, and these folks might pose some minor threat. You've got to have disposable mooks in order to have hit points, because hit points allow you to have the fights with the important guy last long enough to be interesting.</p><p></p><p>And with the right players, meaning the ones I like best, I'm totally comfortable giving the bad guy extra HP so he gets a chance to do some cool stuff too. Otherwise the fight with him isn't memorable, and I've wasted the players' time with a pointless villain.</p><p></p><p>For me the point of getting together with my friends for this game is to tell collaborative stories that are worth remembering. While occasionally one-shotting a bad-ass is memorable, generally a little finagling the rules can help make for better stories.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4215063, member: 63"] I enjoy a narrativist game, so the bad guys should die when it makes for the best story. The characters aren't aware that they get stronger by killing things; nor that they have more magic 'hit points' that slough off when people stab them. Rather, they know that they've figured out how to survive by the skin of their teeth, and they've learned new skills through practice and study. It's just part of the cinematic genre that some people get in the heroes' way for a few seconds before being dispatched, and these folks might pose some minor threat. You've got to have disposable mooks in order to have hit points, because hit points allow you to have the fights with the important guy last long enough to be interesting. And with the right players, meaning the ones I like best, I'm totally comfortable giving the bad guy extra HP so he gets a chance to do some cool stuff too. Otherwise the fight with him isn't memorable, and I've wasted the players' time with a pointless villain. For me the point of getting together with my friends for this game is to tell collaborative stories that are worth remembering. While occasionally one-shotting a bad-ass is memorable, generally a little finagling the rules can help make for better stories. [/QUOTE]
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