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Minions are alien visitors from another kind of game
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<blockquote data-quote="Imaro" data-source="post: 4215105" data-attributes="member: 48965"><p>One problem I forsee having with minions is the fact that a player can easily burn a daily or encounter power on a minion. Now some will say in reality a character wouldn't be able to tell a minion from a regular monster type, but then alot of per-day and per-encounter abilities should, in reality, be attemptable and even successful by a trained character more than once per day or encounter. </p><p></p><p>Anyway I just see this as leading to unexpected TPK's or even back to 15min adventuring days through what is essentially an unidentifiable wildcard that causes PC's to waste more powerful abilities, especially when mixed with non-minions. Add in the fact that the damage from a miss can't kill a minion and there's a very real chance PC's can accidentally mistake a minion for a more powerful creature. I guess I would feel better about this if it was in some way a strategy or tactics based problem...but it's really just a a guessing game unless players memorize the MM.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4215105, member: 48965"] One problem I forsee having with minions is the fact that a player can easily burn a daily or encounter power on a minion. Now some will say in reality a character wouldn't be able to tell a minion from a regular monster type, but then alot of per-day and per-encounter abilities should, in reality, be attemptable and even successful by a trained character more than once per day or encounter. Anyway I just see this as leading to unexpected TPK's or even back to 15min adventuring days through what is essentially an unidentifiable wildcard that causes PC's to waste more powerful abilities, especially when mixed with non-minions. Add in the fact that the damage from a miss can't kill a minion and there's a very real chance PC's can accidentally mistake a minion for a more powerful creature. I guess I would feel better about this if it was in some way a strategy or tactics based problem...but it's really just a a guessing game unless players memorize the MM. [/QUOTE]
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