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Minions are alien visitors from another kind of game
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<blockquote data-quote="Irda Ranger" data-source="post: 4215859" data-attributes="member: 1003"><p>I know! Thank you for reading my OP closely! </p><p></p><p></p><p></p><p>Yeah, I get that. I know why we have Minions: a high level PC has an AC that's too high for a "normal" 1st level opponent to hit. The threshold defense (AC) is so high that your ablative defenses (HP) are never in any danger. There's no risk, and it becomes boring.</p><p></p><p>What bothers me is that you could achieve the same effect as Minion rules by taking any X level opponent and giving them a +Y to BAB and AC and a +dZ to dmg. You're increasing everything except the HP.</p><p></p><p>This is an admission that X level opponents simply aren't a viable opponent once you're level Y. <em>And <strong>that's </strong> entirely driven by the arms race between AC and BAB.</em> If you simply turned those variables into constants you wouldn't need this kludge.</p><p></p><p></p><p></p><p></p><p></p><p>Ha ha! The first half of your post was so cogent I didn't even finish reading it before I started to reply. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> It looks like we're really on the same wavelength, and THANK YOU for helping me realize what the problem was. It's the shortcut in the game design I don't like. There was a more elegant fix, but they didn't want to eat that sacred cow I guess. So instead we have this mathmatical ugliness. It offends me, aesthetically, like a BMW with a plywood trunk.</p><p></p><p></p><p></p><p>No worries. The math backs you up.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4215859, member: 1003"] I know! Thank you for reading my OP closely! Yeah, I get that. I know why we have Minions: a high level PC has an AC that's too high for a "normal" 1st level opponent to hit. The threshold defense (AC) is so high that your ablative defenses (HP) are never in any danger. There's no risk, and it becomes boring. What bothers me is that you could achieve the same effect as Minion rules by taking any X level opponent and giving them a +Y to BAB and AC and a +dZ to dmg. You're increasing everything except the HP. This is an admission that X level opponents simply aren't a viable opponent once you're level Y. [I]And [B]that's [/B] entirely driven by the arms race between AC and BAB.[/I] If you simply turned those variables into constants you wouldn't need this kludge. Ha ha! The first half of your post was so cogent I didn't even finish reading it before I started to reply. :D It looks like we're really on the same wavelength, and THANK YOU for helping me realize what the problem was. It's the shortcut in the game design I don't like. There was a more elegant fix, but they didn't want to eat that sacred cow I guess. So instead we have this mathmatical ugliness. It offends me, aesthetically, like a BMW with a plywood trunk. No worries. The math backs you up. [/QUOTE]
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