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Minions are alien visitors from another kind of game
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<blockquote data-quote="ruleslawyer" data-source="post: 4216600" data-attributes="member: 1757"><p>I'm not worried about interaction with "bloodied"-trigger abilities. To be clear: If something can be dropped in one hit, then it shouldn't matter if you can use your bloodied-trigger abilities on it. Some creatures don't need to be significant enough to use cool powers on. Is finger of death for mooks in 3e?</p><p></p><p>The interaction with auras and the like is a problem, I'll grant, although we haven't seen the full picture. Cleave certainly suffices to drop a minion as written. "X damage on a miss" abilities *may* be important enough to matter, but I'd like to see how they play before I come to judgment. The fact is that I wouldn't be TOO bothered if minions were unaffected by "x damage on a miss" attacks, because in effect, those attacks would be designed for an effect that isn't really about minions, any more than an attack that has an additional effect on a *hit* would matter for minions.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 4216600, member: 1757"] I'm not worried about interaction with "bloodied"-trigger abilities. To be clear: If something can be dropped in one hit, then it shouldn't matter if you can use your bloodied-trigger abilities on it. Some creatures don't need to be significant enough to use cool powers on. Is finger of death for mooks in 3e? The interaction with auras and the like is a problem, I'll grant, although we haven't seen the full picture. Cleave certainly suffices to drop a minion as written. "X damage on a miss" abilities *may* be important enough to matter, but I'd like to see how they play before I come to judgment. The fact is that I wouldn't be TOO bothered if minions were unaffected by "x damage on a miss" attacks, because in effect, those attacks would be designed for an effect that isn't really about minions, any more than an attack that has an additional effect on a *hit* would matter for minions. [/QUOTE]
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