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Minions are alien visitors from another kind of game
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<blockquote data-quote="Xardinhul" data-source="post: 4217738" data-attributes="member: 66001"><p>You know, one of the reasons I like the Minion rules as I've seen them so far is because I feel it better simulates some of the fantasy source material that I've been influenced by. There often seems to be a scenario in the "young farm boy gets thrust into the role of a hero" trope where that young farm boy picks up a sword to help defend his loved ones from some terrible monster and kills it, against what seems like all odds, often in one blow.</p><p></p><p>The Wheel of Time, for example, has the protagonist Rand picking up his father's sword and managing to use it to kill a trolloc. Trollocs are no laughing matter - they can be about the business of slaughtering professional armies and have been a deadly threat to the border kingdoms for centuries. Yet this hero still managed to kill one at essentially "1st level".</p><p></p><p>If minions where nothing but essentially "animated scenary" that had no real chance to do damage and no real effect on any particular encounter other than to be killed horribly, I think I might be more inclined to agree that that approach is a little too Exalted for D&D - but the fact remains that a minion can actually scale up nicely to be a threat that cant be safely ignored, even if they can be more easily dealt with than the main antagonist creature(s) in the encounter. And I like that a lot.</p><p></p><p>Edited: for clarity.</p></blockquote><p></p>
[QUOTE="Xardinhul, post: 4217738, member: 66001"] You know, one of the reasons I like the Minion rules as I've seen them so far is because I feel it better simulates some of the fantasy source material that I've been influenced by. There often seems to be a scenario in the "young farm boy gets thrust into the role of a hero" trope where that young farm boy picks up a sword to help defend his loved ones from some terrible monster and kills it, against what seems like all odds, often in one blow. The Wheel of Time, for example, has the protagonist Rand picking up his father's sword and managing to use it to kill a trolloc. Trollocs are no laughing matter - they can be about the business of slaughtering professional armies and have been a deadly threat to the border kingdoms for centuries. Yet this hero still managed to kill one at essentially "1st level". If minions where nothing but essentially "animated scenary" that had no real chance to do damage and no real effect on any particular encounter other than to be killed horribly, I think I might be more inclined to agree that that approach is a little too Exalted for D&D - but the fact remains that a minion can actually scale up nicely to be a threat that cant be safely ignored, even if they can be more easily dealt with than the main antagonist creature(s) in the encounter. And I like that a lot. Edited: for clarity. [/QUOTE]
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Minions are alien visitors from another kind of game
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