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Minions are alien visitors from another kind of game
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<blockquote data-quote="Irda Ranger" data-source="post: 4217967" data-attributes="member: 1003"><p>Actually it's this very glass-ninja aspect of the monster which is part of my problem with the concept. A natural 20 will always kill it. So you can have 21st level Demon Minions fall to a rank of 0th level human archers (assuming the Demons aren't protected from the arrows by a Wall of Wind or some similar reason). Was Smaug a Minion?</p><p></p><p>It's been my contention that Minions are "out of step" with the rest of the game. Within the context of the game only: what the heck are they? Try to answer that question without using the words "narrative" or "story" or "player's having fun." Those are important considerations under certain circumstances, but it is my contention that games should serve those needs without compromising the elegance of their internal structure and consistency.* The answer should be solely from the perspective of an agent (whether PC or monster, it doesn't matter) within the system. It should address why they have the same BAB, AC and dmg as similarly leveled monsters, but die in one hit rather than 3-5. </p><p></p><p>*If you consider yourself a "practical" person who does not enjoy fine-tuning designs and systems for the sake of the process (rather than the result) this challenge probably isn't for you.</p><p></p><p></p><p></p><p>IMO, yes. My concerns are related to the implementation.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4217967, member: 1003"] Actually it's this very glass-ninja aspect of the monster which is part of my problem with the concept. A natural 20 will always kill it. So you can have 21st level Demon Minions fall to a rank of 0th level human archers (assuming the Demons aren't protected from the arrows by a Wall of Wind or some similar reason). Was Smaug a Minion? It's been my contention that Minions are "out of step" with the rest of the game. Within the context of the game only: what the heck are they? Try to answer that question without using the words "narrative" or "story" or "player's having fun." Those are important considerations under certain circumstances, but it is my contention that games should serve those needs without compromising the elegance of their internal structure and consistency.* The answer should be solely from the perspective of an agent (whether PC or monster, it doesn't matter) within the system. It should address why they have the same BAB, AC and dmg as similarly leveled monsters, but die in one hit rather than 3-5. *If you consider yourself a "practical" person who does not enjoy fine-tuning designs and systems for the sake of the process (rather than the result) this challenge probably isn't for you. IMO, yes. My concerns are related to the implementation. [/QUOTE]
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