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Minions are alien visitors from another kind of game
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<blockquote data-quote="Irda Ranger" data-source="post: 4218382" data-attributes="member: 1003"><p>Yes. They're aberrant. </p><p></p><p></p><p></p><p>I hope the use of the word "impressive" wasn't sarcasm. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I only used (or invented) "jargon" because I lacked commonly used terms that captured the ideas I was trying to convey. Normally I'm a fan of <a href="http://www.quotationspage.com/quote/3038.html" target="_blank">Churchill's Dictum</a>, broadly speaking.</p><p></p><p></p><p></p><p>Wrong. Full stop. Minions (effectively) have null HP and take null damage. They only register a hit or a miss. The threshold factors are retained but the ablative factors are entirely lost on it. Ergo, there are only two factors.</p><p></p><p></p><p>Which brings us too: </p><p></p><p>Solo Monsters obey all the rules of a 4FS. Minions do not. That is a difference in kind, not degree. The scale for 4FS opponents is Normal --> Elite --> Solo. Minions aren't on it.</p><p></p><p></p><p></p><p>I'm not trying to pick a fight with you, but I think I've made clear that I don't find these to be satisfying answers. For my mind, there needs to be more than that. The parts should compliment the whole, and the whole should achieve the desired ends without ugly kludges. We get by with "good enough" design all the time, but why not try to puzzle it out and perhaps find a more elegant solution? Hence, the thread. </p><p></p><p></p><p>Luckily JohnSnow I've always found you to be a close reader and fair poster, and you don't disappoint once more.</p><p></p><p>...and we arrive at our destination. This was my point. Or, a part of it, at any rate.</p><p></p><p></p><p></p><p></p><p>Of course, but why settle for <em>only </em> fun? Aesthetics matter too.</p><p></p><p>FWIW, I have also found this discussion to be fun. I hope a few others have as well. And if by means of this thread a more elegant solution is found for "the Stormtrooper problem", and the fun of the system is either maintained (or even improved!), wouldn't that be nice?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4218382, member: 1003"] Yes. They're aberrant. I hope the use of the word "impressive" wasn't sarcasm. :) I only used (or invented) "jargon" because I lacked commonly used terms that captured the ideas I was trying to convey. Normally I'm a fan of [URL=http://www.quotationspage.com/quote/3038.html]Churchill's Dictum[/URL], broadly speaking. Wrong. Full stop. Minions (effectively) have null HP and take null damage. They only register a hit or a miss. The threshold factors are retained but the ablative factors are entirely lost on it. Ergo, there are only two factors. Which brings us too: Solo Monsters obey all the rules of a 4FS. Minions do not. That is a difference in kind, not degree. The scale for 4FS opponents is Normal --> Elite --> Solo. Minions aren't on it. I'm not trying to pick a fight with you, but I think I've made clear that I don't find these to be satisfying answers. For my mind, there needs to be more than that. The parts should compliment the whole, and the whole should achieve the desired ends without ugly kludges. We get by with "good enough" design all the time, but why not try to puzzle it out and perhaps find a more elegant solution? Hence, the thread. Luckily JohnSnow I've always found you to be a close reader and fair poster, and you don't disappoint once more. ...and we arrive at our destination. This was my point. Or, a part of it, at any rate. Of course, but why settle for [I]only [/I] fun? Aesthetics matter too. FWIW, I have also found this discussion to be fun. I hope a few others have as well. And if by means of this thread a more elegant solution is found for "the Stormtrooper problem", and the fun of the system is either maintained (or even improved!), wouldn't that be nice? [/QUOTE]
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