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Minions are alien visitors from another kind of game
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<blockquote data-quote="Kraydak" data-source="post: 4218485" data-attributes="member: 12306"><p>I think it is a fix for you, too. It makes the rules non-aberrant for minions, if you want them as such.</p><p></p><p></p><p></p><p>The minion would be someone with striker/4 hp when PCs aren't around. When PCs are around, and the DM is lazy/overwhelmed, and there isn't any need to get more precise, you approximate striker/4 hp=1 hit. When it is important, you don't.</p><p></p><p>Note that striker/4 hp lets a minion take a hit from a comparable level standard monster and live. It gives him a the ability to be alive at negatives and everything else needed to survive.</p><p></p><p>*Without* minions having a non-unity default hp total, you run into problems. If you give them a non-unity hp total that is approximately 1 hit, then, they will expect to survive that 1 hit (even if the opponent rolls well) if they get medical attention. Remember, the monsters-die-at-0 is, also, a bookkeeping simplification.</p><p></p><p>While we could argue over the striker/4 number, I really don't see how my suggestion doesn't solve your issue. I also have a hard time understanding what the potential downsides are in general, and therefore why WotC didn't adopt similar mechanics. Thoughts?</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4218485, member: 12306"] I think it is a fix for you, too. It makes the rules non-aberrant for minions, if you want them as such. The minion would be someone with striker/4 hp when PCs aren't around. When PCs are around, and the DM is lazy/overwhelmed, and there isn't any need to get more precise, you approximate striker/4 hp=1 hit. When it is important, you don't. Note that striker/4 hp lets a minion take a hit from a comparable level standard monster and live. It gives him a the ability to be alive at negatives and everything else needed to survive. *Without* minions having a non-unity default hp total, you run into problems. If you give them a non-unity hp total that is approximately 1 hit, then, they will expect to survive that 1 hit (even if the opponent rolls well) if they get medical attention. Remember, the monsters-die-at-0 is, also, a bookkeeping simplification. While we could argue over the striker/4 number, I really don't see how my suggestion doesn't solve your issue. I also have a hard time understanding what the potential downsides are in general, and therefore why WotC didn't adopt similar mechanics. Thoughts? [/QUOTE]
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