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Minions are alien visitors from another kind of game
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<blockquote data-quote="Kraydak" data-source="post: 4218590" data-attributes="member: 12306"><p><strong>If</strong> someone wants to use these abilities on a "minion", <strong>then</strong> they don't want to treat that NPC under full mook rules. Clearly, many people are bothered by minion rules. A obvious solution is to include mook rules and non-mook rules. It turns out that this can be done at no cost.</p><p></p><p></p><p></p><p>Because it takes extra time to readjust his stats? Because players *do* notice if monsters get changed on the fly and many players *get pissed* when it happens? Because there is a good chance that the monster you are morphing him into has different gear than he started with, you already described him and people have already taken actions based on the previous description? Please.</p><p></p><p></p><p></p><p>The whole "turn economy" thing was blown completely out of proportion. The issue isn't the raw number of turns, but rather the number of turns X the value of each. If you have relevant AC/BAB means competitive HP/Damage then monster summoning brings in a PC equivalent creature, which in turn does mess of the turn economy. Minion-like rules allows for relevant AC/BAB without messing up the turn economy. Hence my prediction.</p><p></p><p></p><p></p><p>Unnecessary for you. This thread and other say that I am not alone in having issues with minions. <strong>If</strong> you have an argument for it being counterproductive, I am actively interested. If not, I have to consider your argument a badwrongfun one because you would then be arguing against something that would fix things for some people without breaking it for others.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4218590, member: 12306"] [B]If[/B] someone wants to use these abilities on a "minion", [B]then[/B] they don't want to treat that NPC under full mook rules. Clearly, many people are bothered by minion rules. A obvious solution is to include mook rules and non-mook rules. It turns out that this can be done at no cost. Because it takes extra time to readjust his stats? Because players *do* notice if monsters get changed on the fly and many players *get pissed* when it happens? Because there is a good chance that the monster you are morphing him into has different gear than he started with, you already described him and people have already taken actions based on the previous description? Please. The whole "turn economy" thing was blown completely out of proportion. The issue isn't the raw number of turns, but rather the number of turns X the value of each. If you have relevant AC/BAB means competitive HP/Damage then monster summoning brings in a PC equivalent creature, which in turn does mess of the turn economy. Minion-like rules allows for relevant AC/BAB without messing up the turn economy. Hence my prediction. Unnecessary for you. This thread and other say that I am not alone in having issues with minions. [B]If[/B] you have an argument for it being counterproductive, I am actively interested. If not, I have to consider your argument a badwrongfun one because you would then be arguing against something that would fix things for some people without breaking it for others. [/QUOTE]
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