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Minions are alien visitors from another kind of game
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<blockquote data-quote="Irda Ranger" data-source="post: 4219160" data-attributes="member: 1003"><p>Because this is D&D not Diablo II. For me, as the DM, the campaign world is a living, breathing, organic whole. There is nothing shrink-wrapped about it, but rather it stretches far to the east and west, and further into ancient epochs and distant futures than even I am really aware of. As I mentioned it another thread, it's an immersion thing, and if I feel like I'm a cheap movie set I can't really enjoy myself. I'd rather "waste my time" on some other game, like basketball.</p><p></p><p>But for that to work there needs to be a set of assumptions that the world works by, one that is points of view independent. "Narrativist" explanations and other justifications that depend on a PC being in the room to observe events simply don't hold up to this kind of scrutiny, they collapse like an empty tent once this single justification is removed. Moreover, they don't explain all other similar phenomena in the campaign world's "universe", and therefore fail. </p><p></p><p>It's "the real Occam's Razor" at work, to hearken to an earlier post in the thread.</p><p></p><p></p><p></p><p>Well, I don't "manage" it so much as I try to understand it (I'm not a details man like Ed Greenwood). Once I do that stuff just flows naturally. And it's not work; this is my hobby as much as running adventures is. I realize that many (most?) DMs put in the minimum amount of prep time possible before running an adventure, but this is what I think about when I'm on the bus and don't have anything to read, or while I'm waiting for the elevator. Not watching much TV or following sports in the least frees up a lot of mental cycles.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4219160, member: 1003"] Because this is D&D not Diablo II. For me, as the DM, the campaign world is a living, breathing, organic whole. There is nothing shrink-wrapped about it, but rather it stretches far to the east and west, and further into ancient epochs and distant futures than even I am really aware of. As I mentioned it another thread, it's an immersion thing, and if I feel like I'm a cheap movie set I can't really enjoy myself. I'd rather "waste my time" on some other game, like basketball. But for that to work there needs to be a set of assumptions that the world works by, one that is points of view independent. "Narrativist" explanations and other justifications that depend on a PC being in the room to observe events simply don't hold up to this kind of scrutiny, they collapse like an empty tent once this single justification is removed. Moreover, they don't explain all other similar phenomena in the campaign world's "universe", and therefore fail. It's "the real Occam's Razor" at work, to hearken to an earlier post in the thread. Well, I don't "manage" it so much as I try to understand it (I'm not a details man like Ed Greenwood). Once I do that stuff just flows naturally. And it's not work; this is my hobby as much as running adventures is. I realize that many (most?) DMs put in the minimum amount of prep time possible before running an adventure, but this is what I think about when I'm on the bus and don't have anything to read, or while I'm waiting for the elevator. Not watching much TV or following sports in the least frees up a lot of mental cycles. [/QUOTE]
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