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Minions are alien visitors from another kind of game
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4219434" data-attributes="member: 5143"><p>I don't think it necessarily follows that having 1 hitpoint is ANY different than having 200 hitpoints in terms of how hurt, you are. That's the point. Someone at 1 hitpoint MIGHT be hurt, they might be worn out, but they might be just as fit and healthy as they were at full hitpoints. That's the point of being abstract. ALL of your hitpoints could just be luck. How do you measure in game how much luck someone has. There would be no word for it.</p><p></p><p>This is sort of a rules question, so I can't really answer other than to say "What do you think would happen if a housecat attacked a big, strong, trained Orc?"</p><p></p><p>That's right. One doesn't need rules to know the Orc isn't afraid of it and wouldn't be hurt by it.</p><p></p><p>All I can say about this is that one of the things I've seen the designers post about again and again and the philosophy that is supposed to go with 4e is that the game has now been designed to take advantage of the fact that there is a living, breathing, and thinking person running the game. It was said that the rules of 3e were designed assuming that you would follow to the letter and they should cover all circumstances so the DM would never have to think about what SHOULD happen, just what WOULD happen using the rules.</p><p></p><p>And rather than do that again, the 4e rules are designed to cover their most common use: a party of adventurers fighting monsters. For corner cases, it is expected the DM would be around to make a decision as to what happens.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4219434, member: 5143"] I don't think it necessarily follows that having 1 hitpoint is ANY different than having 200 hitpoints in terms of how hurt, you are. That's the point. Someone at 1 hitpoint MIGHT be hurt, they might be worn out, but they might be just as fit and healthy as they were at full hitpoints. That's the point of being abstract. ALL of your hitpoints could just be luck. How do you measure in game how much luck someone has. There would be no word for it. This is sort of a rules question, so I can't really answer other than to say "What do you think would happen if a housecat attacked a big, strong, trained Orc?" That's right. One doesn't need rules to know the Orc isn't afraid of it and wouldn't be hurt by it. All I can say about this is that one of the things I've seen the designers post about again and again and the philosophy that is supposed to go with 4e is that the game has now been designed to take advantage of the fact that there is a living, breathing, and thinking person running the game. It was said that the rules of 3e were designed assuming that you would follow to the letter and they should cover all circumstances so the DM would never have to think about what SHOULD happen, just what WOULD happen using the rules. And rather than do that again, the 4e rules are designed to cover their most common use: a party of adventurers fighting monsters. For corner cases, it is expected the DM would be around to make a decision as to what happens. [/QUOTE]
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