VBMEW-01
First Post
I've given this matter some thought...
Just as healing surges seem to actually represent adrenaline and stamina, via the concept of a Second Wind, I don't think minions, with their low HP and damage output, are meant to represent an entire monster's full utility limit.
I believe that the concept, like many others, is being taken too literally, and that they are actually supposed to represent faces in an enemy group. I think the we are now supposed to see it in terms of a group of enemies, without poring too hard over their individual stats: powers and effects yes, stats and scores no.
It may be untrue, but it does kind of make sense. The PCs and solo monsters break this mold, as they should, by standing out more. When you throw your orc warlord with his four minions into the fray, I believe the fight centers on the leader, of course, but that the minions aren't actually pathetically weak creatures he has chosen to lead. I think they merely rpresent his soldiers, and that the power of his influence is the real challenge.
Now if this is true I like it. I've always thought that encounters should ride on a themed challenge divided into smaller attributing factors. This seems to be the way they are going with it, and that makes things great for me.
I'm wondering if I am seeing it right, or if mine is not the correct interpretation.
((this is not well formulated, and I'm sure I left a great deal out...I hope ya'll get the gist))
Just as healing surges seem to actually represent adrenaline and stamina, via the concept of a Second Wind, I don't think minions, with their low HP and damage output, are meant to represent an entire monster's full utility limit.
I believe that the concept, like many others, is being taken too literally, and that they are actually supposed to represent faces in an enemy group. I think the we are now supposed to see it in terms of a group of enemies, without poring too hard over their individual stats: powers and effects yes, stats and scores no.
It may be untrue, but it does kind of make sense. The PCs and solo monsters break this mold, as they should, by standing out more. When you throw your orc warlord with his four minions into the fray, I believe the fight centers on the leader, of course, but that the minions aren't actually pathetically weak creatures he has chosen to lead. I think they merely rpresent his soldiers, and that the power of his influence is the real challenge.
Now if this is true I like it. I've always thought that encounters should ride on a themed challenge divided into smaller attributing factors. This seems to be the way they are going with it, and that makes things great for me.
I'm wondering if I am seeing it right, or if mine is not the correct interpretation.
((this is not well formulated, and I'm sure I left a great deal out...I hope ya'll get the gist))