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Minions & PC Powers that have auto damage
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<blockquote data-quote="Aegeri" data-source="post: 5277518" data-attributes="member: 78116"><p>Actually the RAW scales exactly like this. It's overlooked, but the DMG2 says that 4 minions = 1 heroic monster.</p><p></p><p>5 minions = 1 paragon monster.</p><p></p><p>6 minions = 1 epic tier monster.</p><p></p><p>So they've already built this into the game anyway. Your numbers aren't too far off at that.</p><p></p><p>Also, to the OP counter the PC with the autodamage provoking attacks of opportunity by having minions with death effects. For example, in my game one of the minions was a creature that gave a stacking +3 bonus to attack and damage to an ally when it died. If you popped 5 of them, you would give a nearby monster +15 attack and +15 damage until the end of its next turn. Let's just say that quickly makes PCs revise their tactics. This also means the creatures <em>want</em> to die in spaces convenient to them and not the PCs. So if he's giving them OAs they should oblige and then tactically boost the best ally.</p><p></p><p>When said creature was a Marilith with a six attack 3d6+9+15 damage scimitar at +44 vs AC, let's just say the next turn was absolutely brutal. The PCs became immensely cautious about minions for the rest of the campaign after that.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5277518, member: 78116"] Actually the RAW scales exactly like this. It's overlooked, but the DMG2 says that 4 minions = 1 heroic monster. 5 minions = 1 paragon monster. 6 minions = 1 epic tier monster. So they've already built this into the game anyway. Your numbers aren't too far off at that. Also, to the OP counter the PC with the autodamage provoking attacks of opportunity by having minions with death effects. For example, in my game one of the minions was a creature that gave a stacking +3 bonus to attack and damage to an ally when it died. If you popped 5 of them, you would give a nearby monster +15 attack and +15 damage until the end of its next turn. Let's just say that quickly makes PCs revise their tactics. This also means the creatures [i]want[/i] to die in spaces convenient to them and not the PCs. So if he's giving them OAs they should oblige and then tactically boost the best ally. When said creature was a Marilith with a six attack 3d6+9+15 damage scimitar at +44 vs AC, let's just say the next turn was absolutely brutal. The PCs became immensely cautious about minions for the rest of the campaign after that. [/QUOTE]
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Minions & PC Powers that have auto damage
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