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Community
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*Pathfinder & Starfinder
Minions & PC Powers that have auto damage
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<blockquote data-quote="Connorsrpg" data-source="post: 5278808" data-attributes="member: 19265"><p>With you all the way Jester (and I was the one talking about 'visualising'). Just b/c we have our player 'roll to hit' (Heaven forbid) it does NOT mean our players are boring accountants (appologies to all you number-crucnhers out there).</p><p></p><p>The IDEA of the 4E minion is to have defenses and attacks that are reasonable for their level. This is so they can't be ignored, unlike in older eds where you just used lower level creatures. Anyway, I guess Jester and I are therefore not 'most' people.</p><p></p><p>@aco175 - Yeah, that was what I was getting at too. It IS hard to visualise a giant going down in one hit. So come up with better ways to visualise the giant being taken out of the fight rather than one hit (often secondary) killed.</p><p></p><p>Going back to another session, a friend DM used the XP budget perfectly to put a group against our low level party. He filled that out with an ogre minion, thinking it would be cool b/c it would be hard to hit and we would see it as the biggest threat, but when we did hit it it dropped in one go. We talked about this later and agreed this is NOT the way to use minions. We don't have a problem having players sort out minions from other 'like' creatures, but using minions of higher level creatures (especially ones that are visually strong, and ones the PCs haven't beaten before) is not the best idea. Use creatures the PCs have already killed or seem weak and can kill readily. It wasn;t a great experience when the first ogre we met (with goblins) died in one hit.</p><p></p><p>Your giant eg. I can sympathise with, but if the PCs are of a level where they have been killing giants = no prob. (Not sure if I have expressed my view clearly here...but hopefully some of you get the advice part on using minions).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5278808, member: 19265"] With you all the way Jester (and I was the one talking about 'visualising'). Just b/c we have our player 'roll to hit' (Heaven forbid) it does NOT mean our players are boring accountants (appologies to all you number-crucnhers out there). The IDEA of the 4E minion is to have defenses and attacks that are reasonable for their level. This is so they can't be ignored, unlike in older eds where you just used lower level creatures. Anyway, I guess Jester and I are therefore not 'most' people. @aco175 - Yeah, that was what I was getting at too. It IS hard to visualise a giant going down in one hit. So come up with better ways to visualise the giant being taken out of the fight rather than one hit (often secondary) killed. Going back to another session, a friend DM used the XP budget perfectly to put a group against our low level party. He filled that out with an ogre minion, thinking it would be cool b/c it would be hard to hit and we would see it as the biggest threat, but when we did hit it it dropped in one go. We talked about this later and agreed this is NOT the way to use minions. We don't have a problem having players sort out minions from other 'like' creatures, but using minions of higher level creatures (especially ones that are visually strong, and ones the PCs haven't beaten before) is not the best idea. Use creatures the PCs have already killed or seem weak and can kill readily. It wasn;t a great experience when the first ogre we met (with goblins) died in one hit. Your giant eg. I can sympathise with, but if the PCs are of a level where they have been killing giants = no prob. (Not sure if I have expressed my view clearly here...but hopefully some of you get the advice part on using minions). [/QUOTE]
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Minions & PC Powers that have auto damage
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