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General Tabletop Discussion
*Pathfinder & Starfinder
Minions require attack roll to be killed
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<blockquote data-quote="keterys" data-source="post: 4484819" data-attributes="member: 43019"><p>Curious, have you played with them extensively at paragon and epic tiers? For example, do you have a stormwarden who hits 2 adjacent creatures for automatic damage every turn, or a warlock with two-fold curse and a rod of reaving, or a wizard with Winter's Wrath and Frostburn?</p><p></p><p>Or melee characters using Tempest Whetstones. </p><p></p><p></p><p></p><p>Only true if you alter everything - altering just how automatic damage works only affects a small subset of abilities.</p><p></p><p>At any rate, experience with kobolds is hardly illustrative of how minions work over the course of the entire game, especially once automatic damage becomes an aspect of _every_ combat.</p><p></p><p>I agree with you that temp hp for minions is against the design for minions, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>While your other opinions were worthwhile, this is honestly wrongheaded. People can certainly like minions while not liking one small aspect of how they work and suggesting that a slightly altered solution is worse than complete removal is misguided.</p><p></p><p>In fact, many of the people who object to automatic damage's interaction with minions like them _a lot_ so object that automatic damage means they can't use them as much as they want to.</p><p></p><p></p><p></p><p>Removing minions from the game would be a huge nerf to certain classes and abilities, too, curiously enough.</p></blockquote><p></p>
[QUOTE="keterys, post: 4484819, member: 43019"] Curious, have you played with them extensively at paragon and epic tiers? For example, do you have a stormwarden who hits 2 adjacent creatures for automatic damage every turn, or a warlock with two-fold curse and a rod of reaving, or a wizard with Winter's Wrath and Frostburn? Or melee characters using Tempest Whetstones. Only true if you alter everything - altering just how automatic damage works only affects a small subset of abilities. At any rate, experience with kobolds is hardly illustrative of how minions work over the course of the entire game, especially once automatic damage becomes an aspect of _every_ combat. I agree with you that temp hp for minions is against the design for minions, though :) While your other opinions were worthwhile, this is honestly wrongheaded. People can certainly like minions while not liking one small aspect of how they work and suggesting that a slightly altered solution is worse than complete removal is misguided. In fact, many of the people who object to automatic damage's interaction with minions like them _a lot_ so object that automatic damage means they can't use them as much as they want to. Removing minions from the game would be a huge nerf to certain classes and abilities, too, curiously enough. [/QUOTE]
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Minions require attack roll to be killed
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