Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions require attack roll to be killed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Praesul" data-source="post: 4484837" data-attributes="member: 66725"><p>In reply to <a href="http://www.enworld.org/forum/members/keterys.html" target="_blank">Keterys</a>:</p><p></p><p>I honestly have not had a lot of experience playing with minions above heroic levels as the group I DM only meets once a month and we rotate through a couple campaigns, so we haven't exactly progressed far yet.</p><p></p><p>I still think minions would serve their intended purpose at these levels. What is that purpose? To use up a standard action or three in an encounter or allows PCs to be rewarded for their ability/equipment/class choices. Minions are not supposed to be the meat and potatoes of encounters. Minions are supposed to be there to make the PCs just think for an additional few seconds when planning how to engage the enemy. PCs know that minions hurt just as much as most other bad guys, so they can't simply ignore them. That requires just enough actions on the part of the PCs to give the encounter a few more points of challenge while at the same time making things more interesting.</p><p></p><p>Minions also require the DM to deploy enemies creatively in encounters.</p><p></p><p>You are right though, dropping minions out of encounters entirely would also be a nerf, I hadn't considered that and it would change the system up.</p><p></p><p>In the end, I think my final statement (albeit slightly revised) still holds true. To each his own. If you feel modifying the rules for minions will benefit your game then by all means. My intention in replying is simply to restate the fact that some PCs may not appreciate the change, and in the end we all DM for the players enjoyment.</p></blockquote><p></p>
[QUOTE="Praesul, post: 4484837, member: 66725"] In reply to [URL="http://www.enworld.org/forum/members/keterys.html"]Keterys[/URL]: I honestly have not had a lot of experience playing with minions above heroic levels as the group I DM only meets once a month and we rotate through a couple campaigns, so we haven't exactly progressed far yet. I still think minions would serve their intended purpose at these levels. What is that purpose? To use up a standard action or three in an encounter or allows PCs to be rewarded for their ability/equipment/class choices. Minions are not supposed to be the meat and potatoes of encounters. Minions are supposed to be there to make the PCs just think for an additional few seconds when planning how to engage the enemy. PCs know that minions hurt just as much as most other bad guys, so they can't simply ignore them. That requires just enough actions on the part of the PCs to give the encounter a few more points of challenge while at the same time making things more interesting. Minions also require the DM to deploy enemies creatively in encounters. You are right though, dropping minions out of encounters entirely would also be a nerf, I hadn't considered that and it would change the system up. In the end, I think my final statement (albeit slightly revised) still holds true. To each his own. If you feel modifying the rules for minions will benefit your game then by all means. My intention in replying is simply to restate the fact that some PCs may not appreciate the change, and in the end we all DM for the players enjoyment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions require attack roll to be killed
Top