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General Tabletop Discussion
*Pathfinder & Starfinder
Minions. The DM knows 'em. Do the players?
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<blockquote data-quote="Vaeron" data-source="post: 4241879" data-attributes="member: 3956"><p>If you use specific minis or counters for minions, PCs will most certainly be able to tell who is who. If you mix it up, it'd be harder, which is better since the point of minions isn't just to provide enemies for the PCs to ignore. A WotC blog specifically mentioned hiding an elite zombie in the middle of a horde of minion zombies as a way to catch PCs by surprise. I would never come right out and say they're only fighting minions, ever. If they waste their daily on something with only 1 hp (meaning they haven't even bothered to see how hard it is) that's they're own fault.</p><p></p><p>There's a substantial equipment difference that PCs will certainly catch onto - the poor kobolds wearing rags with javelins aren't big threats, but the guys with the shields and shortswords are. And the kobold with the robe and the dragon mask? Probably someone a bit more important.</p><p></p><p>According to the Quick Start rules, PC's can use knowledge skills to determine what they're facing. Nature for creatures of the natural type, dungeoneering for aberations, religion for immortals and undead, arcana for etc. etc. etc... DC 15 for name, DC 20 for some powers, DC 25 for vulnerabilities.</p><p></p><p>So the DC for narrowing down a monsters specific role would probably be somewhere in that 20-25 range. Maybe higher, since that's an additional level of even more specific information. But I'd say it probably wouldn't take more than the 15 or 20 to note that the kobold in question doesn't seem as buff, coordinated, or skilled as other kobolds you're aware of.</p></blockquote><p></p>
[QUOTE="Vaeron, post: 4241879, member: 3956"] If you use specific minis or counters for minions, PCs will most certainly be able to tell who is who. If you mix it up, it'd be harder, which is better since the point of minions isn't just to provide enemies for the PCs to ignore. A WotC blog specifically mentioned hiding an elite zombie in the middle of a horde of minion zombies as a way to catch PCs by surprise. I would never come right out and say they're only fighting minions, ever. If they waste their daily on something with only 1 hp (meaning they haven't even bothered to see how hard it is) that's they're own fault. There's a substantial equipment difference that PCs will certainly catch onto - the poor kobolds wearing rags with javelins aren't big threats, but the guys with the shields and shortswords are. And the kobold with the robe and the dragon mask? Probably someone a bit more important. According to the Quick Start rules, PC's can use knowledge skills to determine what they're facing. Nature for creatures of the natural type, dungeoneering for aberations, religion for immortals and undead, arcana for etc. etc. etc... DC 15 for name, DC 20 for some powers, DC 25 for vulnerabilities. So the DC for narrowing down a monsters specific role would probably be somewhere in that 20-25 range. Maybe higher, since that's an additional level of even more specific information. But I'd say it probably wouldn't take more than the 15 or 20 to note that the kobold in question doesn't seem as buff, coordinated, or skilled as other kobolds you're aware of. [/QUOTE]
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Community
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Minions. The DM knows 'em. Do the players?
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