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General Tabletop Discussion
*Pathfinder & Starfinder
Minions. The DM knows 'em. Do the players?
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<blockquote data-quote="duke_Qa" data-source="post: 4242012" data-attributes="member: 63087"><p>If there is a bunch of kobold minions blocking proper view of what the real guys behind them are holding, i would not allow my players to figure out who's who without rolling a insight/spot/whatever-check. </p><p></p><p>(warning, no real tactics here but visual ones, might not work InGame)</p><p></p><p></p><p>If there are two dragonshields up front along with 6 minions i would say 'there's 8 kobolds in front of you, two which are carrying strange shields that looks like dragon-scales'. </p><p></p><p>If theres 11 kobolds, 8 minions 2 shields and one caster, i would distribute them something like 6 minions in front, two shields and 1 minion behind them and one caster and 1 minion behind him, and i would demand a moderate check to spot the minute details of the shields, and a more challenging one to spot the caster in the background. Hell, i could probably make the last minion an apprentice with a voodoo-stick and confuse my players a bit if i want to. </p><p></p><p>Naturally, use as needed. It won't be fun trying to cover up every obvious mix, and sometimes you want to make an illusion like the minion ogre thing earlier. As a GM i think its your job to make the enemy smart enough to create small traps like this. Its alot more fun when players get outsmarted, and then come out on top of things by working hard for it.</p></blockquote><p></p>
[QUOTE="duke_Qa, post: 4242012, member: 63087"] If there is a bunch of kobold minions blocking proper view of what the real guys behind them are holding, i would not allow my players to figure out who's who without rolling a insight/spot/whatever-check. (warning, no real tactics here but visual ones, might not work InGame) If there are two dragonshields up front along with 6 minions i would say 'there's 8 kobolds in front of you, two which are carrying strange shields that looks like dragon-scales'. If theres 11 kobolds, 8 minions 2 shields and one caster, i would distribute them something like 6 minions in front, two shields and 1 minion behind them and one caster and 1 minion behind him, and i would demand a moderate check to spot the minute details of the shields, and a more challenging one to spot the caster in the background. Hell, i could probably make the last minion an apprentice with a voodoo-stick and confuse my players a bit if i want to. Naturally, use as needed. It won't be fun trying to cover up every obvious mix, and sometimes you want to make an illusion like the minion ogre thing earlier. As a GM i think its your job to make the enemy smart enough to create small traps like this. Its alot more fun when players get outsmarted, and then come out on top of things by working hard for it. [/QUOTE]
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Community
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Minions. The DM knows 'em. Do the players?
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