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Minions: What Bugs You?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4866822" data-attributes="member: 11300"><p>Put me in the group that really doesn't like the 4E rules for minions (or mooks or plebs or whatever they've been called throughout the ages). They give the PCs a perceived power that they have no right to. The feel they give a campaign is the complete and utter antithesis of what it is I enjoy about our hobby and the games I play in.</p><p></p><p>To expand:</p><p>- Why should that orc go down in one hit whereas that other "identical" one takes at least 3 rounds of team effort?</p><p>- Why can my low level character mow through all these creatures that are physically bigger and stronger than he? If he is so damn skillful, why does not this skill exhibit itself more dramatically against non-minions?</p><p>- It takes away from the achievement of a higher level character having earned the right to take down a bevy of weaker but legitimate foes. </p><p>- To my mind, it is the ultimate in metagaming which is a style I do not prefer. The expectation of possible minions amongst the enemy shifts the tactical focus and direction of the group when by rights it should not.</p><p>- In player terms, I can't stand minions (or 1hp balloons). They feel false and contrived to me in play. They are a simple band-aid to some of the issues in previous editions of the game... and one that simply does not stick for me.</p><p>- The 1hp Balor! NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!</p><p></p><p>However, I can understand that others love this type of play and more power to them... I just don't.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4866822, member: 11300"] Put me in the group that really doesn't like the 4E rules for minions (or mooks or plebs or whatever they've been called throughout the ages). They give the PCs a perceived power that they have no right to. The feel they give a campaign is the complete and utter antithesis of what it is I enjoy about our hobby and the games I play in. To expand: - Why should that orc go down in one hit whereas that other "identical" one takes at least 3 rounds of team effort? - Why can my low level character mow through all these creatures that are physically bigger and stronger than he? If he is so damn skillful, why does not this skill exhibit itself more dramatically against non-minions? - It takes away from the achievement of a higher level character having earned the right to take down a bevy of weaker but legitimate foes. - To my mind, it is the ultimate in metagaming which is a style I do not prefer. The expectation of possible minions amongst the enemy shifts the tactical focus and direction of the group when by rights it should not. - In player terms, I can't stand minions (or 1hp balloons). They feel false and contrived to me in play. They are a simple band-aid to some of the issues in previous editions of the game... and one that simply does not stick for me. - The 1hp Balor! NOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!! However, I can understand that others love this type of play and more power to them... I just don't. Best Regards Herremann the Wise [/QUOTE]
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