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Minions: What Bugs You?
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<blockquote data-quote="Mallus" data-source="post: 4867188" data-attributes="member: 3887"><p>I don't have a problem w/the current implementation of Minions. My group finds that they work as advertised.</p><p></p><p>Then again, I don't have a problem, on the conceptual level, of describing the same monster using different descriptive mechanics, depending on the situation. That is, the same ogre can be Minion when a PC is swinging at it with his mighty magic sword Cloud-caller, but a great big sack of HP when an NPC villager is trying to drive it away with a rusty pitchfork. </p><p></p><p>No imaginary reality is made less real in the above example. The ogre is one tough cookie to the dirt-farmer, but markedly less so to the PC. The fact that two different descriptive 'languages' were used for the same ogre has no impact on whether the game world seems persistent or believable. </p><p></p><p>Probably because I don't find the mechanical underpinning of the game world have much to do with whether it seems persistent or believable. Persistence and believability are laudable goals, but I think they're achieved through other means.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4867188, member: 3887"] I don't have a problem w/the current implementation of Minions. My group finds that they work as advertised. Then again, I don't have a problem, on the conceptual level, of describing the same monster using different descriptive mechanics, depending on the situation. That is, the same ogre can be Minion when a PC is swinging at it with his mighty magic sword Cloud-caller, but a great big sack of HP when an NPC villager is trying to drive it away with a rusty pitchfork. No imaginary reality is made less real in the above example. The ogre is one tough cookie to the dirt-farmer, but markedly less so to the PC. The fact that two different descriptive 'languages' were used for the same ogre has no impact on whether the game world seems persistent or believable. Probably because I don't find the mechanical underpinning of the game world have much to do with whether it seems persistent or believable. Persistence and believability are laudable goals, but I think they're achieved through other means. [/QUOTE]
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Minions: What Bugs You?
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